using UnityEngine; 
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public class HeroDeleteLineCell : CellView 
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{ 
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    [SerializeField] HeroDeleteHeadCell[] cardList; 
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    public void Display(int index) 
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    {  
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        for (int i = 0; i < cardList.Length; i++) 
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        { 
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            if (i + index < HeroUIManager.Instance.heroDeleteSortList.Count) 
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            { 
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                cardList[i].SetActive(true); 
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                cardList[i].Display(index + i); 
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            } 
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            else 
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            { 
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                cardList[i].SetActive(false); 
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            } 
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        } 
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    } 
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} 
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