| using System.Collections.Generic; | 
| using Cysharp.Threading.Tasks; | 
| using UnityEngine; | 
|   | 
| public class BoneBattleVictoryWin : UIBase | 
| { | 
|     [SerializeField] TextEx txtFuncName; | 
|     [SerializeField] ScrollerController scroller; | 
|   | 
|     string battleName = "BoneBattleField"; | 
|     protected override void OnPreOpen() | 
|     { | 
|         scroller.OnRefreshCell += OnRefreshCell; | 
|         CreateScroller(); | 
|         int funcId = BoneFieldManager.Instance.funcId; | 
|         txtFuncName.text = FuncOpenLVConfig.HasKey(funcId) ? FuncOpenLVConfig.Get(funcId).Name : string.Empty; | 
|     } | 
|   | 
|   | 
|     protected override void OnPreClose() | 
|     { | 
|         scroller.OnRefreshCell -= OnRefreshCell; | 
|         BattleSettlementManager.Instance.WinShowOver(battleName); | 
|     } | 
|   | 
|     List<Item> showItems = new List<Item>(); | 
|     void CreateScroller() | 
|     { | 
|         var jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName); | 
|         if (jsonData == null) | 
|         { | 
|             DelayCloseWindow().Forget(); | 
|             return; | 
|         } | 
|         showItems.Clear(); | 
|         scroller.Refresh(); | 
|   | 
|         if (!jsonData.ContainsKey("itemInfo")) | 
|         { | 
|             return; | 
|         } | 
|   | 
|         var resultStr = jsonData["itemInfo"]; | 
|         for (int i = 0; i < resultStr.Count; i++) | 
|         { | 
|             showItems.Add(new Item((int)resultStr[i]["ItemID"], (long)resultStr[i]["Count"])); | 
|         } | 
|   | 
|         showItems.Sort(SortItem); | 
|         for (int i = 0; i < showItems.Count; i++) | 
|         { | 
|             scroller.AddCell(ScrollerDataType.Header, i); | 
|         } | 
|         scroller.Restart(); | 
|     } | 
|   | 
|   | 
|   | 
|     int SortItem(Item itemA, Item itemB) | 
|     { | 
|         var itemConfigA = ItemConfig.Get(itemA.id); | 
|         var itemConfigB = ItemConfig.Get(itemB.id); | 
|         return itemConfigB.ItemColor - itemConfigA.ItemColor; | 
|     } | 
|   | 
|   | 
|   | 
|   | 
|     void OnRefreshCell(ScrollerDataType type, CellView cell) | 
|     { | 
|         var _cell = cell as SettlementAwardCell; | 
|         var item = showItems[cell.index]; | 
|         _cell?.Display(item.id, item.countEx); | 
|     } | 
|   | 
| } |