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| using System.Collections.Generic;
| using UnityEngine;
| using LitJson;
|
|
| public class MainLevelManager : GameSystemManager<MainLevelManager>
| {
|
| public override void Init()
| {
| base.Init();
| }
|
| public override void Release()
| {
| base.Release();
| }
|
|
|
| }
|
|