using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
public class StoreBaseWin : OneLevelWin
|
{
|
|
|
protected override void OpenSubUIByTabIndex()
|
{
|
switch (functionOrder)
|
{
|
case 0:
|
currentSubUI = UIManager.Instance.OpenWindow<StoreWin>();
|
break;
|
case 1:
|
//时装
|
currentSubUI = UIManager.Instance.OpenWindow<SkinStoreWin>();
|
break;
|
case 2:
|
// 充值界面
|
currentSubUI = UIManager.Instance.OpenWindow<RechargeWin>();
|
break;
|
default:
|
Debug.LogWarning("未知的标签索引: " + functionOrder);
|
break;
|
}
|
|
}
|
}
|