using System.Collections.Generic;
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using UnityEngine;
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public class BattleObjectBuffMgr
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{
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// private Dictionary<BuffBase, EffectPlayer> buffDict = new Dictionary<BuffBase, EffectPlayer>();
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private BattleObject battleObject;
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public void Init(BattleObject _battleObject)
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{
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battleObject = _battleObject;
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}
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public void Release()
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{
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}
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// 增加buff
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public void AddBuff(H0605_tagObjAddBuff vNetData)
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{
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// BuffBase buffBase = BuffFactory.CreateBuff(vNetData, battleObject);
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// if (null == buffBase)
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// {
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// return;
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// }
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// buffBase.OnAdd();
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}
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// 删除buff
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public void RemoveBuff(H0606_tagObjDelBuff vNetData)
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{
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// buffBase.OnRemove();
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}
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}
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