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  | using UnityEngine; 
 |  using System.Collections; 
 |    
 |    
 |  public class CameraManager 
 |  { 
 |      /// <summary> 
 |      /// UI Camera  
 |      /// </summary> 
 |      private static Camera m_UICamera = null; 
 |      public static Camera uiCamera 
 |      { 
 |          get 
 |          { 
 |              if (null == m_UICamera) 
 |              { 
 |                  m_UICamera = GameObject.Find("UICamera").GetComponent<Camera>(); 
 |              } 
 |              return m_UICamera; 
 |          } 
 |      } 
 |  } 
 |  
  |