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using System.Collections.Generic;
using LitJson;
using UnityEngine;
 
public class ArenaBattleWin : BaseBattleWin
{
    [SerializeField] Transform transButtons;
    [SerializeField] HeroCountryComponent myCountry;
    [SerializeField] TextEx txtMyLV;
    [SerializeField] TextEx txtMyName;
    [SerializeField] TextEx txtMyHp;
    [SerializeField] ImageEx imgMyHp;
    [SerializeField] TextEx txtMyFightPonit;
    [SerializeField] AvatarCell myAvatarCell;
    [SerializeField] List<ArenaHeroHead> myHeroHeads;
 
    [SerializeField] HeroCountryComponent enemyCountry;
    [SerializeField] TextEx txtEnemyLV;
    [SerializeField] TextEx txtEnemyName;
    [SerializeField] TextEx txtEnemyHp;
    [SerializeField] ImageEx imgEnemyHp;
    [SerializeField] TextEx txtEnemyFightPonit;
    [SerializeField] AvatarCell enemyAvatarCell;
    [SerializeField] List<ArenaHeroHead> enemyHeroHeads;
 
    protected override void RegisterBattleEvents()
    {
        base.RegisterBattleEvents();
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
    }
 
    protected override void UnregisterBattleEvents()
    {
        base.UnregisterBattleEvents();
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
    }
 
    protected virtual void OnBattleEnd(string guid, JsonData endData)
    {
        if (battleField != null && guid == battleField.guid)
        {
            DisplayHpInfo();
        }
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        MainWin.TabChangeEvent += OnTabChangeEvent;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
        }
        else
        {
            UIManager.Instance.CloseWindow<MainWin>();
        }
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.RestoreSubUI();
        }
        else
        {
            UIManager.Instance.OpenWindow<MainWin>();
        }
    }
 
    private void OnTabChangeEvent()
    {
        UIManager.Instance.CloseWindow<ArenaBattleWin>();
    }
 
    protected override void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        base.OnDamageTaken(damageInfo);
        if (battleField == null)
            return;
        if (damageInfo.battleFieldGuid == battleField.guid)
        {
            DisplayHpInfo();
        }
    }
 
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (field is ArenaBattleField)
        {
            SetBattleField(field);
        }
    }
 
    protected override void RefreshSpecific()
    {
        DisplayHpInfo();
        DisplayPlayerInfo();
    }
 
    private void DisplayHpInfo()
    {
        if (battleField == null)
            return;
 
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
 
        ulong myMaxHp = GetMaxHP(myTeam);
        ulong enemyMaxHp = GetMaxHP(enemyTeam);
 
        ulong myNowHp = GetNowHP(myTeam);
        ulong enemyNowHp = GetNowHP(enemyTeam);
        txtMyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeArtNum(myNowHp), UIHelper.ReplaceLargeArtNum(myMaxHp));
        txtEnemyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeArtNum(enemyNowHp), UIHelper.ReplaceLargeArtNum(enemyMaxHp));
        imgMyHp.fillAmount = Mathf.Clamp01((myMaxHp > 0) ? (float)myNowHp / myMaxHp : 0f);
        imgEnemyHp.fillAmount = Mathf.Clamp01((enemyMaxHp > 0) ? (float)enemyNowHp / enemyMaxHp : 0f);
 
    }
 
    private void DisplayPlayerInfo()
    {
        if (battleField == null)
            return;
        if (!ArenaManager.Instance.TryGetPlayerInfo(ArenaManager.Instance.atkPlayerId, out ArenaMatchInfo info))
            return;
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
 
 
        txtEnemyLV.text = Language.Get("Arena22", info.Lv);
        txtEnemyName.text = UIHelper.ServerStringTrim(info.PlayerName);
        txtEnemyFightPonit.text = UIHelper.ReplaceLargeArtNum(info.FightPower);
        enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)info.PlayerID, (int)info.Face, (int)info.FacePic));
 
        var team = GetTeamHeroList(enemyTeam);
        enemyCountry.RefreshOnTeamCountry(team, true);
 
        txtMyLV.text = Language.Get("Arena22", PlayerDatas.Instance.baseData.LV);
        txtMyName.text = PlayerDatas.Instance.baseData.PlayerName;
        txtMyFightPonit.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
        myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, PlayerDatas.Instance.baseData.face, PlayerDatas.Instance.baseData.facePic));
        team = GetTeamHeroList(myTeam);
        myCountry.RefreshOnTeamCountry(team, true);
 
        for (int i = 0; i < myHeroHeads.Count; i++)
        {
            if (i < myTeam.Count)
            {
                myHeroHeads[i].SetActive(true);
                var teamHero = myTeam[i].teamHero;
                myHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level);
            }
            else
            {
                myHeroHeads[i].SetActive(false);
            }
        }
 
        // 敌方英雄显示(从右到左)
        for (int i = enemyHeroHeads.Count - 1; i >= 0; i--)
        {
            int teamIndex = enemyHeroHeads.Count - 1 - i;  // 建立反向映射
 
            if (teamIndex < enemyTeam.Count)
            {
                enemyHeroHeads[i].SetActive(true);
                var teamHero = enemyTeam[teamIndex].teamHero;  // 使用映射后的索引
                enemyHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level);
            }
            else
            {
                enemyHeroHeads[i].SetActive(false);
            }
        }
 
    }
    ulong GetMaxHP(List<BattleObject> battleObjects)
    {
        ulong sun = 0;
        if (!battleObjects.IsNullOrEmpty())
        {
            for (int i = 0; i < battleObjects.Count; i++)
            {
                sun += (ulong)battleObjects[i].teamHero.maxHp;
            }
        }
        return sun;
    }
 
    ulong GetNowHP(List<BattleObject> battleObjects)
    {
        ulong sun = 0;
        if (!battleObjects.IsNullOrEmpty())
        {
            for (int i = 0; i < battleObjects.Count; i++)
            {
                sun += (ulong)battleObjects[i].teamHero.curHp;
            }
        }
        return sun;
    }
 
    List<TeamHero> GetTeamHeroList(List<BattleObject> teams)
    {
        List<TeamHero> teamHeroes = new List<TeamHero>();
        if (teams.IsNullOrEmpty())
            return teamHeroes;
        foreach (var item in teams)
        {
            teamHeroes.Add(item.teamHero);
        }
        return teamHeroes;
 
    }
 
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}