| using System;  | 
| using System.Collections.Generic;  | 
| using UnityEngine;  | 
|   | 
|   | 
| //仙盟徽章 解锁途径类型  | 
| public enum FairyEmblemUnlockMethodType  | 
| {  | 
|     Custom,     // 0 - 定制  | 
|     LV,         // 1 - 等级自动解锁  | 
|     Active,     // 2 - 活动获得  | 
| }  | 
|   | 
| public class GuildEmblemModel : GameSystemManager<GuildEmblemModel>  | 
| {  | 
|     public readonly int FamilyActionsType = 15;     // 公会记录徽章类型15  | 
|   | 
|   | 
|     private int m_NowChooseEmblemId;  | 
|     public event Action ChooseEmblemIdChangeEvent;      //切换徽章  | 
|     public int nowChooseEmblemId  | 
|     {  | 
|         get { return m_NowChooseEmblemId; }  | 
|         set  | 
|         {  | 
|             m_NowChooseEmblemId = value;  | 
|             ChooseEmblemIdChangeEvent?.Invoke();  | 
|         }  | 
|     }  | 
|   | 
|   | 
|     //创建公会时,选择的徽章  | 
|     int m_CreateSelectEmblemId;  | 
|     public event Action CreateSelectEmblemIdChangeEvent;  | 
|     public int createSelectEmblemId  | 
|     {  | 
|         get { return m_CreateSelectEmblemId; }  | 
|         set  | 
|         {  | 
|             m_CreateSelectEmblemId = value;  | 
|             CreateSelectEmblemIdChangeEvent?.Invoke();  | 
|         }  | 
|     }  | 
|     public string createEmblemWord = ""; //创建公会时,输入的旗号  | 
|   | 
|     Redpoint entranceRedPoint = new Redpoint(10702, MainRedDot.FairyEmbleManageRepoint); //仙盟管理面板入口红点  | 
|     // 旧的显示列表,用于判断是否有变化, 对比红点显示  | 
|     public List<int> oldShowActiveList = new List<int>();   // 旧的激活列表,点击新的徽章时会更新,或者关闭的时候更新  | 
|     public List<int> showList = new List<int>();  | 
|   | 
|     public override void Init()  | 
|     {  | 
|         PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;  | 
|         GuildManager.Instance.FamilyActionInfoEvent += OnFamilyActionInfoEvent;  | 
|         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;  | 
|     }  | 
|   | 
|     public override void Release()  | 
|     {  | 
|         PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;  | 
|         GuildManager.Instance.FamilyActionInfoEvent -= OnFamilyActionInfoEvent;  | 
|         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;  | 
|     }  | 
|   | 
|     public void OnBeforePlayerDataInitialize()  | 
|     {  | 
|         m_NowChooseEmblemId = 0;  | 
|         m_CreateSelectEmblemId = 0;  | 
|         createEmblemWord = "";  | 
|         oldShowActiveList.Clear();  | 
|         showList.Clear();  | 
|     }  | 
|   | 
|     private void OnRefreshFairyInfo()  | 
|     {  | 
|         UpdateRedPoint();  | 
|     }  | 
|   | 
|   | 
|     public void UpdateRedPoint()  | 
|     {  | 
|         entranceRedPoint.state = RedPointState.None;  | 
|         // 仅盟主能看到  | 
|         if (!IsCaptain())  | 
|             return;  | 
|           | 
|         if (!GetRedPointShow())  | 
|             return;  | 
|         entranceRedPoint.state = RedPointState.Simple;  | 
|     }  | 
|   | 
|     // 新旧列表对比显示红点  | 
|     public bool GetRedPointShow()  | 
|     {  | 
|         if (oldShowActiveList.IsNullOrEmpty())  | 
|             return false;  | 
|   | 
|         for (int i = 0; i < showList.Count; i++)  | 
|         {  | 
|             //已解锁的  | 
|             if (!oldShowActiveList.Contains(showList[i]) && IsUnLock(showList[i]))  | 
|             {  | 
|                 return true;  | 
|             }  | 
|         }  | 
|         return false;  | 
|     }  | 
|   | 
|   | 
|     public List<int> SortShowList()  | 
|     {  | 
|         if (showList.IsNullOrEmpty())  | 
|         {  | 
|             List<int> keys = FamilyEmblemConfig.GetKeys();  | 
|             for (int i = 0; i < keys.Count; i++)  | 
|             {  | 
|                 showList.Add(keys[i]);  | 
|             }  | 
|         }  | 
|         showList.Sort(Cmp);  | 
|   | 
|         if (oldShowActiveList.IsNullOrEmpty())  | 
|         {  | 
|             // 初始化时,刷新旧的激活列表  | 
|             RefreshOldShowActiveList();  | 
|         }  | 
|         return showList;  | 
|     }  | 
|   | 
|     // 刷新旧的激活列表,用于对比红点显示  | 
|     public void RefreshOldShowActiveList()  | 
|     {  | 
|         for (int i = 0; i < showList.Count; i++)  | 
|         {  | 
|             //已解锁的  | 
|             if (IsUnLock(showList[i]))  | 
|             {  | 
|                 if (!oldShowActiveList.Contains(showList[i]))  | 
|                 {  | 
|                     oldShowActiveList.Add(showList[i]);  | 
|                 }  | 
|             }  | 
|         }  | 
|     }  | 
|       | 
|   | 
|   | 
|     // 已激活>未激活  | 
|     private int Cmp(int a, int b)  | 
|     {  | 
|         bool isUnlock1 = IsUnLock(a);  | 
|         bool isUnlock2 = IsUnLock(b);  | 
|   | 
|         if (isUnlock1 != isUnlock2)  | 
|         {  | 
|             return isUnlock2.CompareTo(isUnlock1);  | 
|         }  | 
|   | 
|         // 如果激活状态相同,比较是否为限时:限时 (true) > 永久 (false)  | 
|         bool isLimitA = IsLimitTime(a, out var familyAction1);  | 
|         bool isLimitB = IsLimitTime(b, out var familyAction2);  | 
|   | 
|         if (isLimitA != isLimitB)  | 
|         {  | 
|             return isLimitB.CompareTo(isLimitA);  | 
|         }  | 
|   | 
|         // 限时状态相同,比较 SortNum  | 
|         int sortNumA = GetSortNum(a);  | 
|         int sortNumB = GetSortNum(b);  | 
|         if (sortNumA != sortNumB)  | 
|         {  | 
|             return sortNumA.CompareTo(sortNumB);  | 
|         }  | 
|   | 
|         return a.CompareTo(b);  | 
|         }  | 
|   | 
|     public int GetSortNum(int emblemID)  | 
|     {  | 
|         return FamilyEmblemConfig.Get(emblemID).SortNum;  | 
|     }  | 
|   | 
|     // 获得徽章来源类型  | 
|     public FairyEmblemUnlockMethodType GetFairyEmblemUnlockType(int emblemID)  | 
|     {  | 
|         FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemID);  | 
|         if (config == null)  | 
|             return FairyEmblemUnlockMethodType.LV;  | 
|         if (config.CustomFamilyID > 0)  | 
|             return FairyEmblemUnlockMethodType.Custom;  | 
|         return config.UnlockFamilyLV > 0 ? FairyEmblemUnlockMethodType.LV : FairyEmblemUnlockMethodType.Active;  | 
|     }  | 
|   | 
|     // 徽章是否解锁,未加入公会的也可以调用判断  | 
|     public bool IsUnLock(int emblemId)  | 
|     {  | 
|         FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);  | 
|         FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);  | 
|         HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction;  | 
|         switch (type)  | 
|         {  | 
|             case FairyEmblemUnlockMethodType.Custom:  | 
|                 //所在仙盟不是指定的定制仙盟 未解锁  | 
|                 if (PlayerDatas.Instance.baseData.FamilyId != config.CustomFamilyID)  | 
|                     return false;  | 
|                 //封包中没有就算未解锁  | 
|                 if (!TryGetfamilyAction(emblemId, out familyAction))  | 
|                     return false;  | 
|                 if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)  | 
|                     return false;  | 
|                 return true;  | 
|   | 
|             case FairyEmblemUnlockMethodType.LV:  | 
|                 int lv = 1; //没有公会的情况  | 
|                 if (PlayerDatas.Instance.fairyData.fairy != null)  | 
|                 {  | 
|                     lv = PlayerDatas.Instance.fairyData.fairy.FamilyLV;  | 
|                 }  | 
|                 //所在仙盟等级小于徽章要求等级 未解锁  | 
|                 if (lv < config.UnlockFamilyLV)  | 
|                     return false;  | 
|                 return true;  | 
|   | 
|             case FairyEmblemUnlockMethodType.Active:  | 
|                 //封包中没有就算未解锁  | 
|                 if (!TryGetfamilyAction(emblemId, out familyAction))  | 
|                     return false;  | 
|                 if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)  | 
|                     return false;  | 
|                 return true;  | 
|   | 
|             default:  | 
|                 return false;  | 
|         }  | 
|     }  | 
|   | 
|   | 
|     void OnFamilyActionInfoEvent(int familyId, int actionType)  | 
|     {  | 
|         UpdateRedPoint();  | 
|     }  | 
|   | 
|     public bool IsLimitTime(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction)  | 
|     {  | 
|         familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction();  | 
|         FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);  | 
|         FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);  | 
|         switch (type)  | 
|         {  | 
|             case FairyEmblemUnlockMethodType.LV:  | 
|                 return false;  | 
|   | 
|             case FairyEmblemUnlockMethodType.Custom:  | 
|             case FairyEmblemUnlockMethodType.Active:  | 
|                 if (config.ExpireMinutes <= 0)  | 
|                     return false;  | 
|                 if (!TryGetfamilyAction(emblemId, out familyAction))  | 
|                     return false;  | 
|                 return true;  | 
|   | 
|             default:  | 
|                 return false;  | 
|         }  | 
|     }  | 
|   | 
|     public bool IsCaptain()  | 
|     {  | 
|         return PlayerDatas.Instance.fairyData.mine.FmLV == 3;  | 
|     }  | 
|   | 
|     // 获得徽章记录信息信息(活动途径获取的徽章,定制徽章),value1是徽章ID,value2是徽章到期时间  | 
|     private bool TryGetfamilyAction(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction)  | 
|     {  | 
|         familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction();  | 
|         if (GuildManager.Instance.TryGetFamilyActions(FamilyActionsType, out var actions))  | 
|         {  | 
|             for (int i = 0; i < actions.Length; i++)  | 
|             {  | 
|                 if (actions[i].Value1 == emblemId)  | 
|                 {  | 
|                     familyAction = actions[i];  | 
|                     return true;  | 
|                 }  | 
|             }  | 
|         }  | 
|   | 
|         return false;  | 
|     }  | 
|   | 
|     public bool TryGetEffectID(int emblemId, out int effectID)  | 
|     {  | 
|         effectID = 0;  | 
|         FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);  | 
|         if (!EffectConfig.HasKey(config.EffectID))  | 
|             return false;  | 
|         effectID = config.EffectID;  | 
|         return true;  | 
|     }  | 
|   | 
|   | 
| }  |