| using System.Collections.Generic; | 
| using System.Linq; | 
| using UnityEngine; | 
| using UnityEngine.UI; | 
|   | 
|   | 
| /// <summary> | 
| /// 武将吞噬成功界面 | 
| /// </summary> | 
| public class HeroGiftEatSuccessWin : UIBase | 
| { | 
|   | 
|     [SerializeField] Image[] beforeStars; | 
|     [SerializeField] Image[] afterStars; | 
|     [SerializeField] Text[] attrPerNameArr; | 
|     [SerializeField] Text[] attrPerTextArr; | 
|     [SerializeField] Text[] nextAttrPerTextArr; | 
|     [SerializeField] GiftBaseCell[] giftBaseCellArr; | 
|     [SerializeField] Button okBtn; | 
|   | 
|     //角色 | 
|     [SerializeField] Image taiziBG; | 
|     [SerializeField] UIHeroController heroModel; | 
|     [SerializeField] Text nameText; | 
|   | 
|   | 
|     protected override void InitComponent() | 
|     { | 
|         okBtn.AddListener(CloseWindow); | 
|     } | 
|   | 
|   | 
|     protected override void OnPreOpen() | 
|     { | 
|         if (string.IsNullOrEmpty(HeroUIManager.Instance.selectHeroGuidForGiftFuncForSuccessWin)) | 
|             return; | 
|         Display(); | 
|         HeroUIManager.Instance.selectEatHeroGuid = ""; | 
|     } | 
|   | 
|   | 
|     public void Display() | 
|     { | 
|         HeroInfo hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectHeroGuidForGiftFuncForSuccessWin); | 
|         if (hero == null) | 
|             return; | 
|   | 
|         int beforeStarCount = hero.heroStar - 1; | 
|         int afterStarCount = hero.heroStar; | 
|   | 
|         HeroUIManager.Instance.ShowStarImg(beforeStarCount, beforeStars); | 
|         HeroUIManager.Instance.ShowStarImg(afterStarCount, afterStars); | 
|   | 
|   | 
|         //上阵属性 | 
|         int valuePer = hero.GetOnBattleAddPer(); | 
|         for (int i = 0; i < attrPerTextArr.Length; i++) | 
|         { | 
|             int id = PlayerPropertyConfig.basePerAttrs[i]; | 
|             attrPerNameArr[i].text = PlayerPropertyConfig.Get(id).Name; | 
|             nextAttrPerTextArr[i].text = PlayerPropertyConfig.GetValueDescription(id, valuePer); | 
|             attrPerTextArr[i].text = PlayerPropertyConfig.GetValueDescription(id, valuePer - hero.qualityConfig.StarAddPer); | 
|         } | 
|   | 
|         //天赋 | 
|         HeroUIManager.Instance.RefreshGiftCell(giftBaseCellArr, hero, HeroUIManager.Instance.heroBeforeGiftIDList, | 
|          HeroUIManager.Instance.heroBeforeGiftLevelList); | 
|   | 
|         var heroConfig = hero.heroConfig; | 
|   | 
|         taiziBG.SetSprite("herodz" + heroConfig.Quality); | 
|         heroModel.Create(hero.SkinID, heroConfig.UIScale); | 
|         nameText.text = hero.breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv", heroConfig.Name, hero.breakLevel); | 
|         nameText.color = UIHelper.GetUIColorByFunc(heroConfig.Quality); | 
|     } | 
|   | 
| } |