hch
2025-12-02 5e441c27f5cf508ed06cd288ce4db3bbede0eee7
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
 
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LitJson;
using UnityEngine;
 
public partial class BattleSettlementManager : GameSystemManager<BattleSettlementManager>
{
    //结算后需清除 <battleName,JsonData>
    Dictionary<string, JsonData> battleSettlementDic = new Dictionary<string, JsonData>();
 
    // public string notifyGuid = string.Empty;
 
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitialize;
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnSettlement);
 
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitialize;
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnSettlement);
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        battleSettlementDic.Clear();
    }
 
    public void AddPop(string battleName, int result)
    {
        bool isWin = result == 1;
        switch (battleName)
        {
            case "ArenaBattleField":
                PopupWindowsProcessor.Instance.Add(isWin ? "ArenaBattleVictoryWin" : "ArenaBattleFailWin", false);
                break;
            case "BoneBattleField":
                PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false);
                break;
            case "TianziBillboradBattleField":
                PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false);
                break;
            default:
                PopupWindowsProcessor.Instance.Add(isWin ? "BattleVictoryWin" : "BattleFailWin", false);
                break;
        }
    }
 
    public void ShowResultWin(string battleName, int result)
    {
        bool isWin = result == 1;
        switch (battleName)
        {
            case "ArenaBattleField":
                if (isWin)
                {
                    UIManager.Instance.OpenWindow<ArenaBattleVictoryWin>();
                }
                else
                {
                    UIManager.Instance.OpenWindow<ArenaBattleFailWin>();
                }
                break;
            case "BoneBattleField":
                if (isWin)
                {
                    UIManager.Instance.OpenWindow<BoneBattleVictoryWin>();
                }
                else
                {
                    UIManager.Instance.OpenWindow<BoneBattleFailWin>();
                }
                break;
            case "TianziBillboradBattleField":
                TianziBillboradManager.Instance.isSweepVictory = false;
                UIManager.Instance.OpenWindow<TianziBillboradVictoryWin>();
                break;
            default:
                if (isWin)
                {
                    UIManager.Instance.OpenWindow<BattleVictoryWin>();
                }
                else
                {
                    UIManager.Instance.OpenWindow<BattleFailWin>();
                }
                break;
        }
 
        if (isWin)
        {
            SoundPlayer.Instance.PlayUIAudio(57);
        }
    }
 
    //"Msg":{"itemInfo":[{"ItemID":5,"Count":2},{"ItemID":3,"Count":40}],"winFaction":1,"statInfo":{"1":{"1":{"1":{"NPCID":0,"DefHurt":727,"CureHP":0,"AtkHurt":1891,"ObjID":1,"HeroID":530004},"3":{"NPCID":0,"DefHurt":483,"CureHP":1511,"AtkHurt":782,"ObjID":6,"HeroID":520001},"2":{"NPCID":0,"DefHurt":953,"CureHP":0,"AtkHurt":1712,"ObjID":5,"HeroID":510003}}},"2":{"1":{"1":{"NPCID":10101091,"DefHurt":638,"CureHP":0,"AtkHurt":140,"ObjID":2,"HeroID":610001},"3":{"NPCID":10101092,"DefHurt":625,"CureHP":0,"AtkHurt":126,"ObjID":3,"HeroID":610001},"5":{"NPCID":10101093,"DefHurt":3122,"CureHP":0,"AtkHurt":1897,"ObjID":4,"HeroID":510003}}}}}
    public void OnSettlement(string _guid, JsonData _data)
    {
        if (string.Empty == _guid)
            return;
        var battle = BattleManager.Instance.GetBattleField(_guid);
        if (battle == null)
            return;
        var battleName = battle.ToString();
        battleSettlementDic[battleName] = _data;
 
        string activeBattleName = BattleManager.Instance.GetActiveBattleName();
 
        if (_data.ContainsKey("winFaction"))
        {
            var result = (int)_data["winFaction"];
            if (battleName == activeBattleName)
            {
                //自己场景结算
                ShowResultWin(battleName, result);
            }
            else
            {
                AddPop(battleName, result);
            }
 
        }
    }
 
    public void WinShowOver(string battleName)
    {
        battleSettlementDic.Remove(battleName);
 
        var battle = BattleManager.Instance.GetActiveBattleFieldByName(battleName);
        if (battle != null)
            battle.WhaleFall();
    }
 
    public JsonData GetBattleSettlement(string battleName)
    {
        if (!battleSettlementDic.ContainsKey(battleName))
        {
            return null;
        }
        return battleSettlementDic[battleName];
    }
 
    public void UpdateSettlementData(HB431_tagSCTurnFightRet netData)
    {
        var guid = UIHelper.ServerStringTrim(netData.GUID);
        var date = UIHelper.ServerStringTrim(netData.PathDate);
        RequestTurnFightData(guid, date, (int)netData.MapID);
 
    }
    public void RequestTurnFightData(string guid, string date, int mapID)
    {
        //mobile.secondworld.net.cn:53080\S9006\20251202\3042602\5b11338f-cf2c-11f0-a0a0-000c29b22418.tfr
        var serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
        var url = "http://mobile.secondworld.net.cn:53080";
        string assetVersionUrl = string.Empty;
        
        if (string.IsNullOrEmpty(date))
        {
            //公共战报  路径: C:\TurnFightReport\S服务器编号\功能地图ID\战报GUID
            assetVersionUrl = $"{url}/S{serverID}/{mapID}//{guid}.tfr";
        }
        else
        {
            //个人战报  路径: C:\TurnFightReport\S服务器编号\日期\玩家ID\战报GUID
            assetVersionUrl = $"{url}/S{serverID}/{date}/{PlayerDatas.Instance.baseData.PlayerID}/{guid}.tfr";
        }
 
        HttpRequest.Instance.UnityWebRequestTurnFightGet(assetVersionUrl, guid, 3, OnGetTurnFightData);
    }
 
    void OnGetTurnFightData(bool _ok, string guid, byte[] _result)
    {
        if (_ok)
        {
            ReadTurnFightInfo(_result);
        }
    }
 
    GameNetEncode encoder = new GameNetEncode();
    //单独
    private void ReadTurnFightInfo(byte[] vBytes)
    {
        try
        {
            byte[] vPackBytes = vBytes;
            GameNetPackBasic vNetpack;
            byte[] vCmdBytes = new byte[2];
            ServerType socketType = ServerType.B430;
 
 
            // vPackBytes = encoder.BaseXorSub(vPackBytes);
            Array.Copy(vPackBytes, 0, vCmdBytes, 0, 2);
            var cmd = (ushort)((ushort)(vCmdBytes[0] << 8) + vCmdBytes[1]);
            bool isRegist = false;  // 未注册封包处理
 
            // 处理主工程的封包
            if (PackageRegedit.Contain(cmd))
            {
                vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes);
                if (vNetpack != null)
                {
                    GameNetSystem.Instance.PushPackage(vNetpack, socketType);
                    isRegist = true;
                }
            }
 
            // 未注册封包处理
            if (!isRegist)
            {
#if UNITY_EDITOR
                PackageRegedit.TransPack(socketType, cmd, vPackBytes);
#endif
            }
        }
        catch (Exception ex)
        {
            Debug.LogErrorFormat("ReadTurnFightInfo 分析战报异常:{0}", ex);
        }
 
    }
 
 
 
}