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using UnityEngine;
using UnityEngine.UI;
 
public class HeroCardLineTipCell : CellView
{
    [SerializeField] Text tipText;
    [SerializeField] Image tipBG;
 
    //0 生效 1 未生效
    public void Display(int type)
    {
        if (type == 0)
        {
            tipText.text = Language.Get("herocard71", HeroManager.Instance.GetAttrActiveHeroCount());
            //7E4038
            tipText.color = new Color32(126, 64, 56, 255);
            tipBG.SetOrgSprite("herolineactive", "Hero");
        }
        else
        {
            tipText.text = Language.Get("herocard72", HeroManager.Instance.GetNotActiveHeroCount());
            //6E5C60
            tipText.color = new Color32(110, 92, 96, 255);
            tipBG.SetOrgSprite("herolinenoactive", "Hero");
        }
    }
}