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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将突破界面
/// </summary>
public class HeroLVBreakCell : MonoBehaviour
{
 
    [SerializeField] Text breakLVText;
    [SerializeField] Text nextBreakLVText;
    // [SerializeField] Text lvText;
    // [SerializeField] Text nextLVText;
    [SerializeField] Text[] attrPerTextArr;
    [SerializeField] Text[] nextAttrPerTextArr;
    [SerializeField] Text potentialText;
    [SerializeField] Image[] moneyIcons;
    [SerializeField] Text[] moneyTexts;
    [SerializeField] Transform[] moneyRects;
    [SerializeField] Button breakBtn;
    [SerializeField] Text needLVText;
    // [SerializeField] ScrollRect scrollRect;
 
    //满级
    [SerializeField] Text[] fullAttrPerTextArr;
    [SerializeField] Text fullBreakLVText;
 
    [SerializeField] Transform fullRect;
    [SerializeField] Transform normalRect;
    string guid;
    HeroInfo hero;
 
 
    protected void Awake()
    {
        breakBtn.AddListener(BreakLV);
    }
 
 
    public void Display(HeroInfo _hero)
    {
        hero = _hero;
        guid = _hero.itemHero.guid;
        if (hero == null)
        {
            return;
        }
        if (hero.breakLevel >= HeroBreakConfig.GetMaxBreakLv(hero.heroId))
        {
            fullRect.SetActive(true);
            normalRect.SetActive(false);
            RefreshFull();
        }
        else
        {
            fullRect.SetActive(false);
            normalRect.SetActive(true);
            RefreshLV();
            // scrollRect.verticalNormalizedPosition = 1;
        }
    }
 
    void RefreshFull()
    {
        fullBreakLVText.text = Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
 
        for (int i = 0; i < fullAttrPerTextArr.Length; i++)
        {
            fullAttrPerTextArr[i].text = PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i],
            hero.qualityConfig.BreakLVAddPer * hero.breakLevel);
        }
    }
 
 
    public void RefreshLV()
    {
        breakLVText.text = Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        nextBreakLVText.text = Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel + 1);
        // lvText.text = hero.qualityBreakConfig.LVMax.ToString();
 
        // var nextBreakLVConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel + 1);
        // nextLVText.text = nextBreakLVConfig.LVMax.ToString();
 
        for (int i = 0; i < attrPerTextArr.Length; i++)
        {
            attrPerTextArr[i].text = PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i],
            hero.qualityConfig.BreakLVAddPer * hero.breakLevel);
        }
        for (int i = 0; i < nextAttrPerTextArr.Length; i++)
        {
            nextAttrPerTextArr[i].text = PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i],
            hero.qualityConfig.BreakLVAddPer * (hero.breakLevel + 1));
        }
 
        for (int i = 0; i < moneyIcons.Length; i++)
        {
            if (i < hero.qualityBreakConfig.UPCostItemList.Length)
            {
                moneyRects[i].SetActive(true);
                moneyIcons[i].SetOrgSprite(ItemConfig.Get(hero.qualityBreakConfig.UPCostItemList[i][0]).IconKey);
                moneyTexts[i].text = UIHelper.ShowUseItem(PackType.Item, hero.qualityBreakConfig.UPCostItemList[i][0], hero.qualityBreakConfig.UPCostItemList[i][1]);
            }
            else
            {
                moneyRects[i].SetActive(false);
            }
        }
 
        var nextQualityBreakConfig = HeroBreakConfig.GetHeroBreakConfig(hero.heroId, hero.breakLevel + 1);
        if (nextQualityBreakConfig == null)
        {
            potentialText.text = "";
            return;
        }
        List<string> attrStrArr = new List<string>();
        for (int i = 0; i < nextQualityBreakConfig.AttrIDList.Length; i++)
        {
            if (nextQualityBreakConfig.AttrIDList[i] == 0)
            {
                continue;
            }
            attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("L1039", nextQualityBreakConfig.SkillIName)) +
            PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[i], nextQualityBreakConfig.AttrValueList[i]));
        }
        if (nextQualityBreakConfig.SkillID != 0)
        {
            var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID);
            if (skill != null)
            {
                attrStrArr.Add(Language.Get("L1039", skill.SkillName) + skill.Description);
            }
            else
            { 
                Debug.LogError("未配置技能" + nextQualityBreakConfig.SkillID);
            }
        }
        potentialText.text = Language.Get("L1100", Language.Get("herocard56"), string.Join("\n", attrStrArr));
 
        string needLV = UIHelper.AppendColor(hero.heroLevel < hero.qualityBreakConfig.UPLVNeed ? TextColType.Red : TextColType.Green, $"{hero.heroLevel}/{hero.qualityBreakConfig.UPLVNeed}");
        needLVText.text = Language.Get("herobreak3", needLV);
    }
 
    void BreakLV()
    {
        if (!HeroUIManager.Instance.IsCanBreak(hero, 2))
        {
            return;
        }
        var pack = new CB232_tagCSHeroBreak();
        pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
        GameNetSystem.Instance.SendInfo(pack);
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculateFightPower(false));
        //设置个等待回复的标识 显示成功界面
        HeroUIManager.Instance.waitResponse = new WaitHeroFuncResponse()
        {
            guid = guid,
            type = HeroFuncType.Break,
            time = Time.time
        };
    }
}