using System.Collections.Generic;
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public class FightPowerFormula
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{
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// 变量名常量定义
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private const string LVVALUE_VALUE = "lvValue";
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private const string EQUIPVALUE_VALUE = "equipValue";
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private const string REALMVALUE_VALUE = "realmValue";
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private const string GUBAOVALUE_VALUE = "gubaoValue";
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private const string HJGVALUE_VALUE = "hjgValue";
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private const string HORSEVALUE_VALUE = "horseValue";
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private const string BEAUTYVALUE_VALUE = "beautyValue";
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private const string FATESVALUE_VALUE = "fatesValue";
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private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
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private const string REALMPER_VALUE = "realmPer";
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private const string GUBAOPER_VALUE = "gubaoPer";
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private const string HJGPER_VALUE = "hjgPer";
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private const string HORSEPER_VALUE = "horsePer";
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private const string BEAUTYPER_VALUE = "beautyPer";
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private const string FATESPER_VALUE = "fatesPer";
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private const string CARDPER_VALUE = "cardPer";
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private const string INHERITPER_VALUE = "inheritPer";
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private const string FETTERPER_VALUE = "fetterPer";
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private const string STARTALENTPER_VALUE = "starTalentPer";
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private const string BREAKLVPER_VALUE = "breakLVPer";
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private const string AWAKETALENTPER_VALUE = "awakeTalentPer";
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private const string HEROSELFVALUE_VALUE = "heroSelfValue";
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private const string HEROLVVALUE_VALUE = "heroLVValue";
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private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
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private const string STARTALENTVALUE_VALUE = "starTalentValue";
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private const string BREAKLVVALUE_VALUE = "breakLVValue";
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private const string AWAKETALENTVALUE_VALUE = "awakeTalentValue";
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private const string FETTERVALUE_VALUE = "fetterValue";
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private const string ATK_VALUE = "Atk";
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private const string ATKRATIO_VALUE = "AtkRatio";
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private const string MAXHP_VALUE = "MaxHP";
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private const string MAXHPRATIO_VALUE = "MaxHPRatio";
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private const string DEF_VALUE = "Def";
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private const string DEFRATIO_VALUE = "DefRatio";
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private const string STUNRATE_VALUE = "StunRate";
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private const string STUNRATERATIO_VALUE = "StunRateRatio";
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private const string SUPERHITRATE_VALUE = "SuperHitRate";
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private const string SUPERHITRATERATIO_VALUE = "SuperHitRateRatio";
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private const string COMBORATE_VALUE = "ComboRate";
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private const string COMBORATERATIO_VALUE = "ComboRateRatio";
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private const string MISSRATE_VALUE = "MissRate";
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private const string MISSRATERATIO_VALUE = "MissRateRatio";
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private const string PARRYRATE_VALUE = "ParryRate";
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private const string PARRYRATERATIO_VALUE = "ParryRateRatio";
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private const string SUCKHPPER_VALUE = "SuckHPPer";
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private const string SUCKHPPERRATIO_VALUE = "SuckHPPerRatio";
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private const string STUNRATEDEF_VALUE = "StunRateDef";
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private const string STUNRATEDEFRATIO_VALUE = "StunRateDefRatio";
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private const string SUPERHITRATEDEF_VALUE = "SuperHitRateDef";
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private const string SUPERHITRATEDEFRATIO_VALUE = "SuperHitRateDefRatio";
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private const string COMBORATEDEF_VALUE = "ComboRateDef";
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private const string COMBORATEDEFRATIO_VALUE = "ComboRateDefRatio";
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private const string MISSRATEDEF_VALUE = "MissRateDef";
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private const string MISSRATEDEFRATIO_VALUE = "MissRateDefRatio";
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private const string PARRYRATEDEF_VALUE = "ParryRateDef";
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private const string PARRYRATEDEFRATIO_VALUE = "ParryRateDefRatio";
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private const string SUCKHPPERDEF_VALUE = "SuckHPPerDef";
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private const string SUCKHPPERDEFRATIO_VALUE = "SuckHPPerDefRatio";
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private const string FINALDAMPER_VALUE = "FinalDamPer";
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private const string FINALDAMPERRATIO_VALUE = "FinalDamPerRatio";
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private const string FINALDAMPERDEF_VALUE = "FinalDamPerDef";
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private const string FINALDAMPERDEFRATIO_VALUE = "FinalDamPerDefRatio";
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private const string PHYDAMPER_VALUE = "PhyDamPer";
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private const string PHYDAMPERRATIO_VALUE = "PhyDamPerRatio";
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private const string PHYDAMPERDEF_VALUE = "PhyDamPerDef";
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private const string PHYDAMPERDEFRATIO_VALUE = "PhyDamPerDefRatio";
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private const string MAGDAMPER_VALUE = "MagDamPer";
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private const string MAGDAMPERRATIO_VALUE = "MagDamPerRatio";
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private const string MAGDAMPERDEF_VALUE = "MagDamPerDef";
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private const string MAGDAMPERDEFRATIO_VALUE = "MagDamPerDefRatio";
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private const string NORMALSKILLPER_VALUE = "NormalSkillPer";
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private const string NORMALSKILLPERRATIO_VALUE = "NormalSkillPerRatio";
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private const string NORMALSKILLPERDEF_VALUE = "NormalSkillPerDef";
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private const string NORMALSKILLPERDEFRATIO_VALUE = "NormalSkillPerDefRatio";
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private const string ANGERSKILLPER_VALUE = "AngerSkillPer";
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private const string ANGERSKILLPERRATIO_VALUE = "AngerSkillPerRatio";
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private const string ANGERSKILLPERDEF_VALUE = "AngerSkillPerDef";
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private const string ANGERSKILLPERDEFRATIO_VALUE = "AngerSkillPerDefRatio";
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private const string SUPERDAMPER_VALUE = "SuperDamPer";
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private const string SUPERDAMPERRATIO_VALUE = "SuperDamPerRatio";
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private const string SUPERDAMPERDEF_VALUE = "SuperDamPerDef";
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private const string SUPERDAMPERDEFRATIO_VALUE = "SuperDamPerDefRatio";
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private const string CUREPER_VALUE = "CurePer";
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private const string CUREPERRATIO_VALUE = "CurePerRatio";
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private const string CUREPERDEF_VALUE = "CurePerDef";
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private const string CUREPERDEFRATIO_VALUE = "CurePerDefRatio";
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private const string SHIELDPER_VALUE = "ShieldPer";
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private const string SHIELDPERRATIO_VALUE = "ShieldPerRatio";
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private const string SHIELDPERDEF_VALUE = "ShieldPerDef";
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private const string SHIELDPERDEFRATIO_VALUE = "ShieldPerDefRatio";
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private const string DOTPER_VALUE = "DOTPer";
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private const string DOTPERRATIO_VALUE = "DOTPerRatio";
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private const string DOTPERDEF_VALUE = "DOTPerDef";
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private const string DOTPERDEFRATIO_VALUE = "DOTPerDefRatio";
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private const string WEIFINALDAMPER_VALUE = "WeiFinalDamPer";
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private const string WEIFINALDAMPERRATIO_VALUE = "WeiFinalDamPerRatio";
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private const string WEIFINALDAMPERDEF_VALUE = "WeiFinalDamPerDef";
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private const string WEIFINALDAMPERDEFRATIO_VALUE = "WeiFinalDamPerDefRatio";
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private const string SHUFINALDAMPER_VALUE = "ShuFinalDamPer";
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private const string SHUFINALDAMPERRATIO_VALUE = "ShuFinalDamPerRatio";
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private const string SHUFINALDAMPERDEF_VALUE = "ShuFinalDamPerDef";
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private const string SHUFINALDAMPERDEFRATIO_VALUE = "ShuFinalDamPerDefRatio";
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private const string WUFINALDAMPER_VALUE = "WuFinalDamPer";
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private const string WUFINALDAMPERRATIO_VALUE = "WuFinalDamPerRatio";
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private const string WUFINALDAMPERDEF_VALUE = "WuFinalDamPerDef";
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private const string WUFINALDAMPERDEFRATIO_VALUE = "WuFinalDamPerDefRatio";
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private const string QUNFINALDAMPER_VALUE = "QunFinalDamPer";
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private const string QUNFINALDAMPERRATIO_VALUE = "QunFinalDamPerRatio";
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private const string QUNFINALDAMPERDEF_VALUE = "QunFinalDamPerDef";
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private const string QUNFINALDAMPERDEFRATIO_VALUE = "QunFinalDamPerDefRatio";
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private const string PVPDAMPER_VALUE = "PVPDamPer";
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private const string PVPDAMPERRATIO_VALUE = "PVPDamPerRatio";
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private const string PVPDAMPERDEF_VALUE = "PVPDamPerDef";
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private const string PVPDAMPERDEFRATIO_VALUE = "PVPDamPerDefRatio";
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private const string SKILLPOWER_VALUE = "SkillPower";
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private const string OFFICIALLV_VALUE = "OfficialLV";
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// 基础属性公式
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// (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue
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// 战斗属性公式
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// (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
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// 战斗力公式
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// long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000)
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// 技能战斗力公式
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// SkillPower*OfficialLV
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public static double GetBaseAttr(Dictionary<string, double> variables)
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{
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double lvValue = variables[LVVALUE_VALUE];
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double equipValue = variables[EQUIPVALUE_VALUE];
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double realmValue = variables[REALMVALUE_VALUE];
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double gubaoValue = variables[GUBAOVALUE_VALUE];
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double hjgValue = variables[HJGVALUE_VALUE];
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double horseValue = variables[HORSEVALUE_VALUE];
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double beautyValue = variables[BEAUTYVALUE_VALUE];
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double fatesValue = variables[FATESVALUE_VALUE];
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double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
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double realmPer = variables[REALMPER_VALUE];
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double gubaoPer = variables[GUBAOPER_VALUE];
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double hjgPer = variables[HJGPER_VALUE];
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double horsePer = variables[HORSEPER_VALUE];
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double beautyPer = variables[BEAUTYPER_VALUE];
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double fatesPer = variables[FATESPER_VALUE];
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double cardPer = variables[CARDPER_VALUE];
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double inheritPer = variables[INHERITPER_VALUE];
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double fetterPer = variables[FETTERPER_VALUE];
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double starTalentPer = variables[STARTALENTPER_VALUE];
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double breakLVPer = variables[BREAKLVPER_VALUE];
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double awakeTalentPer = variables[AWAKETALENTPER_VALUE];
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double heroSelfValue = variables[HEROSELFVALUE_VALUE];
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double heroLVValue = variables[HEROLVVALUE_VALUE];
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return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue;
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}
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public static double GetFightAttr(Dictionary<string, double> variables)
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{
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double lvValue = variables[LVVALUE_VALUE];
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double equipValue = variables[EQUIPVALUE_VALUE];
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double realmValue = variables[REALMVALUE_VALUE];
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double gubaoValue = variables[GUBAOVALUE_VALUE];
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double hjgValue = variables[HJGVALUE_VALUE];
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double horseValue = variables[HORSEVALUE_VALUE];
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double beautyValue = variables[BEAUTYVALUE_VALUE];
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double fatesValue = variables[FATESVALUE_VALUE];
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double heroSelfValue = variables[HEROSELFVALUE_VALUE];
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double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
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double starTalentValue = variables[STARTALENTVALUE_VALUE];
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double breakLVValue = variables[BREAKLVVALUE_VALUE];
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double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
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double fetterValue = variables[FETTERVALUE_VALUE];
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return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
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}
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public static double GetFightPower(Dictionary<string, double> variables)
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{
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double Atk = variables[ATK_VALUE];
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double AtkRatio = variables[ATKRATIO_VALUE];
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double MaxHP = variables[MAXHP_VALUE];
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double MaxHPRatio = variables[MAXHPRATIO_VALUE];
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double Def = variables[DEF_VALUE];
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double DefRatio = variables[DEFRATIO_VALUE];
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double StunRate = variables[STUNRATE_VALUE];
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double StunRateRatio = variables[STUNRATERATIO_VALUE];
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double SuperHitRate = variables[SUPERHITRATE_VALUE];
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double SuperHitRateRatio = variables[SUPERHITRATERATIO_VALUE];
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double ComboRate = variables[COMBORATE_VALUE];
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double ComboRateRatio = variables[COMBORATERATIO_VALUE];
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double MissRate = variables[MISSRATE_VALUE];
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double MissRateRatio = variables[MISSRATERATIO_VALUE];
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double ParryRate = variables[PARRYRATE_VALUE];
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double ParryRateRatio = variables[PARRYRATERATIO_VALUE];
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double SuckHPPer = variables[SUCKHPPER_VALUE];
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double SuckHPPerRatio = variables[SUCKHPPERRATIO_VALUE];
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double StunRateDef = variables[STUNRATEDEF_VALUE];
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double StunRateDefRatio = variables[STUNRATEDEFRATIO_VALUE];
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double SuperHitRateDef = variables[SUPERHITRATEDEF_VALUE];
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double SuperHitRateDefRatio = variables[SUPERHITRATEDEFRATIO_VALUE];
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double ComboRateDef = variables[COMBORATEDEF_VALUE];
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double ComboRateDefRatio = variables[COMBORATEDEFRATIO_VALUE];
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double MissRateDef = variables[MISSRATEDEF_VALUE];
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double MissRateDefRatio = variables[MISSRATEDEFRATIO_VALUE];
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double ParryRateDef = variables[PARRYRATEDEF_VALUE];
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double ParryRateDefRatio = variables[PARRYRATEDEFRATIO_VALUE];
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double SuckHPPerDef = variables[SUCKHPPERDEF_VALUE];
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double SuckHPPerDefRatio = variables[SUCKHPPERDEFRATIO_VALUE];
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double FinalDamPer = variables[FINALDAMPER_VALUE];
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double FinalDamPerRatio = variables[FINALDAMPERRATIO_VALUE];
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double FinalDamPerDef = variables[FINALDAMPERDEF_VALUE];
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double FinalDamPerDefRatio = variables[FINALDAMPERDEFRATIO_VALUE];
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double PhyDamPer = variables[PHYDAMPER_VALUE];
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double PhyDamPerRatio = variables[PHYDAMPERRATIO_VALUE];
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double PhyDamPerDef = variables[PHYDAMPERDEF_VALUE];
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double PhyDamPerDefRatio = variables[PHYDAMPERDEFRATIO_VALUE];
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double MagDamPer = variables[MAGDAMPER_VALUE];
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double MagDamPerRatio = variables[MAGDAMPERRATIO_VALUE];
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double MagDamPerDef = variables[MAGDAMPERDEF_VALUE];
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double MagDamPerDefRatio = variables[MAGDAMPERDEFRATIO_VALUE];
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double NormalSkillPer = variables[NORMALSKILLPER_VALUE];
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double NormalSkillPerRatio = variables[NORMALSKILLPERRATIO_VALUE];
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double NormalSkillPerDef = variables[NORMALSKILLPERDEF_VALUE];
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double NormalSkillPerDefRatio = variables[NORMALSKILLPERDEFRATIO_VALUE];
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double AngerSkillPer = variables[ANGERSKILLPER_VALUE];
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double AngerSkillPerRatio = variables[ANGERSKILLPERRATIO_VALUE];
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double AngerSkillPerDef = variables[ANGERSKILLPERDEF_VALUE];
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double AngerSkillPerDefRatio = variables[ANGERSKILLPERDEFRATIO_VALUE];
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double SuperDamPer = variables[SUPERDAMPER_VALUE];
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double SuperDamPerRatio = variables[SUPERDAMPERRATIO_VALUE];
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double SuperDamPerDef = variables[SUPERDAMPERDEF_VALUE];
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double SuperDamPerDefRatio = variables[SUPERDAMPERDEFRATIO_VALUE];
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double CurePer = variables[CUREPER_VALUE];
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double CurePerRatio = variables[CUREPERRATIO_VALUE];
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double CurePerDef = variables[CUREPERDEF_VALUE];
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double CurePerDefRatio = variables[CUREPERDEFRATIO_VALUE];
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double ShieldPer = variables[SHIELDPER_VALUE];
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double ShieldPerRatio = variables[SHIELDPERRATIO_VALUE];
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double ShieldPerDef = variables[SHIELDPERDEF_VALUE];
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double ShieldPerDefRatio = variables[SHIELDPERDEFRATIO_VALUE];
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double DOTPer = variables[DOTPER_VALUE];
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double DOTPerRatio = variables[DOTPERRATIO_VALUE];
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double DOTPerDef = variables[DOTPERDEF_VALUE];
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double DOTPerDefRatio = variables[DOTPERDEFRATIO_VALUE];
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double WeiFinalDamPer = variables[WEIFINALDAMPER_VALUE];
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double WeiFinalDamPerRatio = variables[WEIFINALDAMPERRATIO_VALUE];
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double WeiFinalDamPerDef = variables[WEIFINALDAMPERDEF_VALUE];
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double WeiFinalDamPerDefRatio = variables[WEIFINALDAMPERDEFRATIO_VALUE];
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double ShuFinalDamPer = variables[SHUFINALDAMPER_VALUE];
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double ShuFinalDamPerRatio = variables[SHUFINALDAMPERRATIO_VALUE];
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double ShuFinalDamPerDef = variables[SHUFINALDAMPERDEF_VALUE];
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double ShuFinalDamPerDefRatio = variables[SHUFINALDAMPERDEFRATIO_VALUE];
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double WuFinalDamPer = variables[WUFINALDAMPER_VALUE];
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double WuFinalDamPerRatio = variables[WUFINALDAMPERRATIO_VALUE];
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double WuFinalDamPerDef = variables[WUFINALDAMPERDEF_VALUE];
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double WuFinalDamPerDefRatio = variables[WUFINALDAMPERDEFRATIO_VALUE];
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double QunFinalDamPer = variables[QUNFINALDAMPER_VALUE];
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double QunFinalDamPerRatio = variables[QUNFINALDAMPERRATIO_VALUE];
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double QunFinalDamPerDef = variables[QUNFINALDAMPERDEF_VALUE];
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double QunFinalDamPerDefRatio = variables[QUNFINALDAMPERDEFRATIO_VALUE];
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double PVPDamPer = variables[PVPDAMPER_VALUE];
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double PVPDamPerRatio = variables[PVPDAMPERRATIO_VALUE];
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double PVPDamPerDef = variables[PVPDAMPERDEF_VALUE];
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double PVPDamPerDefRatio = variables[PVPDAMPERDEFRATIO_VALUE];
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return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000);
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}
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public static double GetSkillsFightPower(Dictionary<string, double> variables)
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{
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double SkillPower = variables[SKILLPOWER_VALUE];
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double OfficialLV = variables[OFFICIALLV_VALUE];
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return SkillPower*OfficialLV;
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}
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}
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