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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, July 24, 2018
//--------------------------------------------------------
 
 
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
////开服庆典 - 兑换
public class OSGalaChangeWin : UIBase
{
    [SerializeField] ScrollerController scrollerController;
 
    protected override void OnPreOpen()
    {
        scrollerController.OnRefreshCell += OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent += RefreshStore;
        OSActivityManager.Instance.RefreshOSGalaChangeSortList();
 
        if (!DayRemind.Instance.GetDayRemind(DayRemind.OSGalaChange))
        {
            DayRemind.Instance.SetDayRemind(DayRemind.OSGalaChange, true);
            OSActivityManager.Instance.UpdateRedpoint();
        }
 
        Display();
    }
 
    protected override void OnPreClose()
    {
        scrollerController.OnRefreshCell -= OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= RefreshStore;
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as OSGalaChangeCell;
        _cell.Display(cell.index);
    }
 
    void Display()
    {
        scrollerController.Refresh();
        for (int i = 0; i < OSActivityManager.Instance.osGalaChangeSortList.Count; i++)
        {
            scrollerController.AddCell(ScrollerDataType.Header, i);
        }
        scrollerController.Restart();
 
    }
 
    void RefreshStore()
    {
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
 
 
}