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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, July 24, 2018
//--------------------------------------------------------
 
 
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
////开服活动-主线关卡活动
public class OSMainLevelBaseWin : FunctionsBaseWin
{
    [SerializeField] Button closBtn;
 
    protected override void InitComponent()
    {
        base.InitComponent();
        closBtn.AddListener(CloseWindow);
    }
    
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        if (!DayRemind.Instance.GetDayRemind(DayRemind.OSMainLevel))
        {
            DayRemind.Instance.SetDayRemind(DayRemind.OSMainLevel, true);
            OSActivityManager.Instance.UpdateRedpoint();
        }
    }
 
    protected override void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                RankModel.Instance.ResetQueryParam();
                RankModel.Instance.QueryRankByPage(3, watchID: (int)PlayerDatas.Instance.baseData.PlayerID);
                currentSubUI = UIManager.Instance.OpenWindow<OSRankWin>(3);
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<OSRankMainLeveAwardWin>();
                break;
        }
    }
 
 
}