1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, July 24, 2018
//--------------------------------------------------------
 
 
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
//开服活动-武将招募礼包
public class OSRankHeroCallGiftWin : UIBase
{
    [SerializeField] ScrollerController scrollerController;
 
    protected override void OnPreOpen()
    {
        scrollerController.OnRefreshCell += OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent += RefreshStore;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        OSActivityManager.Instance.RefreshGiftSortList();
        Display();
    }
 
    protected override void OnPreClose()
    {
        scrollerController.OnRefreshCell -= OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= RefreshStore;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as OSRankHeroCallGiftCell;
        _cell.Display(cell.index);
    }
 
    void Display()
    {
        scrollerController.Refresh();
        for (int i = 0; i < OSActivityManager.Instance.osHeroCallGiftSortList.Count; i++)
        {
            scrollerController.AddCell(ScrollerDataType.Header, i);
        }
        scrollerController.Restart();
 
    }
 
    void RefreshStore()
    {
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
 
    void OnRechargeCountEvent(int id)
    {
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
}