lcy
2026-06-10 6205f6a3daa716ae0e2e2fbb50d2b11240d76bb9
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using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 公会基础界面
/// </summary>
public class GuildBaseWin : UIBase
{
    [SerializeField] Button guildBtn;
    [SerializeField] Button guildHawkerBtn; //行商
    [SerializeField] Text guildHawkerTimeText;
    [SerializeField] Text guildHawkerInfo;  //备货
    [SerializeField] GuildEmblemCell emblemCell;
    [SerializeField] Text guildNameText;
    [SerializeField] Text guildMemberCountText;
    [SerializeField] Button rankBtn;
    [SerializeField] Button storeBtn;
    [SerializeField] RichText talkInfoText;
    [SerializeField] Button talkBtn;
    [SerializeField] Button talkBtn1;
    [SerializeField] Button requestBtn;
 
 
    [SerializeField] ImageEx guildBattleLockImg;
    [SerializeField] Text guildBattleTitleText;
    [SerializeField] Button guildBattleBtn;
    [SerializeField] Text guildBattleState;
    [SerializeField] Image guildBattleStateImg;
    [SerializeField] Text GuildBattleCountDownTime;
    [SerializeField] ImageEx guildBattleImg;
    [SerializeField] UIEffectPlayer guildBattleEffect;
 
 
    [SerializeField] Color32 guildBattleState1;//未参战
    [SerializeField] Color32 guildBattleState2;//对战失败
    [SerializeField] Color32 guildBattleState3;//备战中
    [SerializeField] Color32 guildBattleState4;//激战中
    [SerializeField] Color32 guildBattleState5;//对战胜利
 
 
    //NPC对话相关
    [Header("行商必须放第一个")]
    [SerializeField] HeroSkinModel[] funcNPCs;
    [SerializeField] Transform[] talkRects;
    [SerializeField] Text[] talkTexts;
 
    //行商特殊处理
    [SerializeField] Transform hawkerRect;
    [SerializeField] Transform pos1;
    [SerializeField] Transform pos2;
    [SerializeField] UIHeroController hawkerModel;
 
    protected override void InitComponent()
    {
        guildBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildHallWin>();
        });
 
        requestBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildApplyListWin>();
        });
 
        guildHawkerBtn.AddListener(OpenHawker);
        storeBtn.AddListener(() =>
        {
            StoreModel.Instance.selectStoreFuncType = StoreFunc.Guild;
            UIManager.Instance.OpenWindow<StoreBaseWin>();
        });
        rankBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildRankWin>();
        });
        guildBattleBtn.AddListener(() =>
        {
            if (!GuildAtkDefBatManager.Instance.IsOpen(true))
                return;
            UIManager.Instance.OpenWindow<GuildAtkDefBatWin>();
        });
        InitHawker();
        talkBtn.AddListener(OnClickTalkButton);
        talkBtn1.AddListener(OnClickTalkButton);
    }
 
 
    protected override void OnPreOpen()
    {
        if (PlayerDatas.Instance.fairyData.fairy == null)
            return;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent;
        ChatManager.Instance.OnUpdateTalkEvent += OnUpdateTalkEvent;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        GuildAtkDefBatManager.Instance.OnUpdateAtkDefBatInfoEvent += OnUpdateAtkDefBatInfoEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
        ChatManager.Instance.OnUpdateTalkEvent -= OnUpdateTalkEvent;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        GuildAtkDefBatManager.Instance.OnUpdateAtkDefBatInfoEvent -= OnUpdateAtkDefBatInfoEvent;
    }
    private void OnUpdateAtkDefBatInfoEvent()
    {
        ShowGuildBattleInfo();
    }
 
    private void OnFuncStateChangeEvent(int funcId)
    {
        if (funcId == (int)FuncOpenEnum.GuildAtkDefBat)
            ShowGuildBattleInfo();
    }
 
    void OnRefreshFairyInfo()
    {
        ShowGuildInfo();
    }
 
    private void OnUpdateTalkEvent(ChatChannel channel, TalkData data, bool isSendBullet)
    {
        if (channel != ChatChannel.Guild)
            return;
        ShowTalkInfo();
    }
 
    void Display()
    {
        ShowGuildInfo();
        ShowHawkerTime();
        ShowTalkInfo();
        ShowGuildBattleInfo();
    }
 
    void OnSecondEvent()
    {
        ShowHawkerTime(true);
        UpdateGuildBattleCountdown();
    }
 
    /// <summary>
    /// 刷新攻防战的当前状态及对应描边颜色
    /// </summary>
    void ShowGuildBattleInfo()
    {
        bool isOpen = GuildAtkDefBatManager.Instance.IsOpen();
        guildBattleLockImg.SetActive(!isOpen);
        guildBattleTitleText.color = isOpen ? new Color32(222, 212, 200, 255) : UIHelper.GetUIColor(TextColType.Gray);
        guildBattleStateImg.SetActive(isOpen);
        guildBattleImg.SetActive(isOpen);
        guildBattleEffect.SetActive(false);
 
        if (!isOpen)
            return;
 
        // 状态标识:1-未参战, 2-备战中, 3-激战中, 4-胜利(休战中), 5-失败(休战中)
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
 
        switch (displayState)
        {
            case 1: // 未参战
                guildBattleState.text = Language.Get("GuildAtkDefBat27");
                guildBattleState.color = guildBattleState1;
                break;
            case 2: // 备战中
                guildBattleState.text = Language.Get("GuildAtkDefBat25");
                guildBattleState.color = guildBattleState3;
                break;
            case 3: // 激战中
                guildBattleState.text = Language.Get("GuildAtkDefBat24");
                guildBattleState.color = guildBattleState4;
                guildBattleImg.SetActive(false);
                guildBattleEffect.SetActive(true);
                break;
            case 4: // 胜利(休战中)
                guildBattleState.text = Language.Get("GuildAtkDefBat23");
                guildBattleState.color = guildBattleState5;
                break;
            case 5: // 失败(休战中)
                guildBattleState.text = Language.Get("GuildAtkDefBat26");
                guildBattleState.color = guildBattleState2;
                break;
        }
        UpdateGuildBattleCountdown();
    }
 
    /// <summary>
    /// 刷新倒计时文本 (每秒调用), 仅备战期/激战期显示
    /// </summary>
    void UpdateGuildBattleCountdown()
    {
        int state = GuildAtkDefBatManager.Instance.BatState;
        bool show = state == 2 || state == 3;
        GuildBattleCountDownTime.SetActive(show);
        if (!show) return;
 
        GuildBattleCountDownTime.text = GuildAtkDefBatManager.Instance.GetGetCountdownToCurrentPeriodEndString();
    }
 
    void ShowGuildInfo()
    {
        requestBtn.SetActive(PlayerDatas.Instance.fairyData.HasFairy && PlayerDatas.Instance.fairyData.IsCanFunc(LimitFunc.CanCall));
        emblemCell.Display(PlayerDatas.Instance.fairyData.fairy.EmblemID, PlayerDatas.Instance.fairyData.fairy.EmblemWord, 0.8f);
        guildNameText.text = PlayerDatas.Instance.fairyData.fairy.FamilyName;
        var config = FamilyConfig.Get(PlayerDatas.Instance.fairyData.fairy.FamilyLV);
        guildMemberCountText.text = PlayerDatas.Instance.fairyData.fairy.MemberCount + "/" + config.MemberMax;
    }
 
    void OpenHawker()
    {
        if (TimeUtility.GetToTheHourSeconds() > 0)
        {
            SysNotifyMgr.Instance.ShowTip("GuildSys17");
            return;
        }
        UIManager.Instance.OpenWindow<GuildHawkerWin>();
    }
 
    void ShowHawkerTime(bool modelPlay = false)
    {
        var toTenSeconds = TimeUtility.GetToTheHourSeconds();
        if (toTenSeconds > 0)
        {
            guildHawkerTimeText.text = TimeUtility.SecondsToHMS(toTenSeconds);
            guildHawkerInfo.SetActive(true);
            var addStr = new string('.', (int)Time.time % 4);
            guildHawkerInfo.text = Language.Get("Guild_72") + addStr;
            if (modelPlay)
                HawkerMove(false);
        }
        else
        {
            guildHawkerTimeText.text = TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds);
            guildHawkerInfo.SetActive(false);
            if (modelPlay)
                HawkerMove(true);
        }
 
 
    }
 
    void InitHawker()
    {
        if (FuncNPCManager.Instance.isHawkerStandBy)
        {
            hawkerRect.localPosition = pos1.localPosition;
        }
        else
        {
            hawkerRect.localPosition = pos2.localPosition;
        }
        // hawkerModel.PlayAnimation("zoulu", true);
    }
 
    //isShow true走出来,false走出去
    void HawkerMove(bool isShow)
    {
        if (isShow == FuncNPCManager.Instance.isHawkerShowNow)
        {
            return;
        }
        FuncNPCManager.Instance.isHawkerShowNow = isShow;
        hawkerModel.PlayAnimation("zoulu", true);
        FuncNPCManager.Instance.isHawkerStandBy = false;
        hawkerModel.transform.localScale = new Vector3(isShow ? Math.Abs(hawkerModel.transform.localScale.x) : -Math.Abs(hawkerModel.transform.localScale.x), hawkerModel.transform.localScale.y, hawkerModel.transform.localScale.z);
        hawkerRect.DOLocalMove(isShow ? pos1.localPosition : pos2.localPosition, 1f).onComplete = () =>
        {
            hawkerModel.PlayAnimation("idle", true);
 
            FuncNPCManager.Instance.isHawkerStandBy = isShow;
        };
    }
 
 
 
 
    //NPC对话相关
    void OnFiveSecondEvent()
    {
        var index = FuncNPCManager.Instance.GetRandomGuildNpcTalk();
        if (index == -1)
        {
            return;
        }
        var talk = FuncNPCManager.Instance.GetGuildTalk(funcNPCs[index].heroSkinID);
        if (talk != null)
        {
            talkTexts[index].text = Language.Get(talk);
            talkRects[index].SetActive(true);
        }
 
        var npc = funcNPCs[index].GetModel();
        npc.PlayAnimation("hanhua", true);
        Talk(index).Forget();
    }
 
    async UniTask Talk(int index)
    {
        await UniTask.Delay(5000);
        talkRects[index].SetActive(false);
        var npc = funcNPCs[index].GetModel();
        npc.PlayAnimation("idle", true);
    }
 
    public void OnClickTalkButton()
    {
        ChatManager.Instance.nowChatTab = ChatChannel.Guild;
        ChatManager.Instance.nowChatChannel = ChatChannel.Guild;
        UIManager.Instance.OpenWindow<ChatWin>();
    }
 
    public string GetGuildChatAreaContent(TalkData talkData)
    {
        int type = ChatManager.Instance.GetTalkDataType(talkData);
        if (type == 0)
        {
            return Language.Get("L1100", Language.Get("Chat13"), talkData.Content);
        }
        else if (type == 1)
        {
            return Language.Get("L1100", Language.Get("Chat13"), talkData.Content);
        }
        else
        {
            return Language.Get("L1100", talkData.Name, talkData.Content);
        }
    }
 
    public Color32 GetGuildChatAreaColor(TalkData talkData)
    {
        int type = ChatManager.Instance.GetTalkDataType(talkData);
        if (type == 2)
        {
            return ChatManager.Instance.areaMyColor;
        }
        else
        {
            return ChatManager.Instance.areaOtherColor;
        }
    }
 
    List<TalkData> showTalkDatas = new List<TalkData>();
    void ShowTalkInfo()
    {
        if (!ChatManager.Instance.TryGetTalkData(ChatChannel.Guild, out List<TalkData> datas) || datas.IsNullOrEmpty())
        {
            talkInfoText.text = string.Empty;
            return;
        }
        showTalkDatas.Clear();
 
        // 从后向前遍历,找到最后两条玩家消息(过滤掉系统消息和日期消息)
        int count = 0;
        for (int i = datas.Count - 1; i >= 0 && count < 2; i--)
        {
            TalkData data = datas[i];
            // 只保留玩家消息:非系统消息且非日期消息
            if (!data.isSystem && !data.isDate)
            {
                showTalkDatas.Insert(0, data); // 插入到列表开头以保持时间顺序
                count++;
            }
        }
 
        StringBuilder stringBuilder = new StringBuilder();
        for (int i = 0; i < showTalkDatas.Count; i++)
        {
            TalkData data = showTalkDatas[i];
            stringBuilder.Append(UIHelper.AppendColor(GetGuildChatAreaColor(data), GetGuildChatAreaContent(data)));
            stringBuilder.AppendLine();
        }
 
        talkInfoText.text = stringBuilder.ToString();
    }
 
}