yyl
2025-05-13 6208ed5ed833142a459d0dc8ad8622ca8047a80e
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// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using System;
 
// public class CreateOrSelectRoleState : NetState
// {
//     const int OVERTIME_THRESHOLD = 12;
//     bool connectedDetecting = false;
 
//     NetworkReachability m_NetWorkReachability = NetworkReachability.ReachableViaCarrierDataNetwork;
//     NetworkReachability netWorkReachability {
//         get { return m_NetWorkReachability; }
//         set {
//             if (m_NetWorkReachability != value)
//             {
//                 m_NetWorkReachability = value;
//                 DetectConnected(3);
//             }
//         }
//     }
 
//     public override void OnEnter()
//     {
//         m_NetWorkReachability = Application.internetReachability;
//         // NetLinkWin.Hide();
//         base.OnEnter();
//     }
 
//     protected override void Update()
//     {
//         if (GameNetSystem.Instance.netState != GameNetSystem.NetState.CreateOrSelectRole)
//         {
//             return;
//         }
 
//         if (connectedDetecting)
//         {
//             return;
//         }
 
//         if (GameNetSystem.Instance.timeSinceMainSocketLastProtocol > OVERTIME_THRESHOLD)
//         {
//             DetectConnected(3);
//         }
//         else if (!GameNetSystem.Instance.mainSocketConnected)
//         {
//             DetectConnected(3);
//         }
//         else
//         {
// #if UNITY_IOS && !UNITY_EDITOR
//             netWorkReachability = Application.internetReachability;
// #endif
//         }
//     }
 
//     public override void OnExit()
//     {
//         if (clock != null)
//         {
//             Clock.Stop(clock);
//         }
//         clock = null;
//         base.OnExit();
//     }
 
//     Clock clock;
//     private void DetectConnected(int _seconds)
//     {
//         connectedDetecting = true;
 
//         var sendInfo = new C0104_tagCOnlineReturn();
//         sendInfo.Type = 0;
//         GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应
 
//         if (clock != null)
//         {
//             Clock.Stop(clock);
//         }
//         clock = Clock.AlarmAt(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd);
//     }
 
//     private void OnDetectEnd()
//     {
//         connectedDetecting = false;
 
//         var isDisconnected = false;
// #if UNITY_IOS && !UNITY_EDITOR
//         isDisconnected = GameNetSystem.Instance.timeSinceMainSocketLastProtocol > 3f;
// #else
//         isDisconnected = !GameNetSystem.Instance.mainSocketConnected
//             || GameNetSystem.Instance.timeSinceMainSocketLastProtocol > OVERTIME_THRESHOLD;
// #endif
 
//         if (isDisconnected)
//         {
//             switch (Application.internetReachability)
//             {
//                 case NetworkReachability.NotReachable:
//                     GameNetSystem.Instance.Disconnect();
//                     WindowCenter.Instance.Open<DisconnectHintWin>();
//                     break;
//                 case NetworkReachability.ReachableViaCarrierDataNetwork:
//                 case NetworkReachability.ReachableViaLocalAreaNetwork:
//                     GameNetSystem.Instance.Reconnect();
//                     break;
//             }
//         }
//     }
 
//     private void OnApplicationPause(bool pause)
//     {
//         if (GameNetSystem.Instance.netState != GameNetSystem.NetState.CreateOrSelectRole)
//         {
//             return;
//         }
 
//         if (!pause)
//         {
//             DetectConnected(3);
//         }
//     }
 
// }