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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class NetState : MonoBehaviour
| {
|
| private void Awake()
| {
| enabled = false;
| }
|
| public virtual void OnEnter()
| {
| enabled = true;
| }
|
| protected virtual void Update()
| {
|
| }
|
| public virtual void OnExit()
| {
| enabled = false;
| }
| }
|
|