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  | #if UNITY_EDITOR 
 |  using System.Collections; 
 |  using System.Collections.Generic; 
 |  using UnityEngine; 
 |  using System; 
 |  using System.IO; 
 |  using UnityEditor; 
 |    
 |  public class RunTimeABLoadLog 
 |  { 
 |      static List<string> assetBundleLoadLogs = new List<string>(); 
 |    
 |      public static void AddLog(string _abName, string _asset, string _scene) 
 |      { 
 |          var log = StringUtility.Contact(_scene, "\t", _abName, "\t", _asset, "\t", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss")); 
 |          assetBundleLoadLogs.Add(log); 
 |      } 
 |    
 |      [MenuItem("程序/打印资源包加载日志")] 
 |      public static void Print() 
 |      { 
 |          var tile = StringUtility.Contact("场景名", "\t", "资源包名", "\t", "资源名", "\t", "时间"); 
 |          assetBundleLoadLogs.Insert(0, tile); 
 |          File.WriteAllLines(Application.dataPath + "/RunTimeABLoadLog.txt", assetBundleLoadLogs.ToArray()); 
 |      } 
 |    
 |  } 
 |  #endif 
 |  
  |