hch
2026-03-02 63db3df6c2bca9746e09833bf9adac2f7a46c5b2
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using UnityEngine;
using System;
 
/// <summary>
/// 战斗飘字UI接口
/// </summary>
public interface IBattleFloatingUI
{
    void Play(bool isCrit, Action onComplete = null);
    void Run();
    void Stop();
    void Resume();
    void SetRatio(float speed, float scale);
}