hch
2025-07-23 64f046bdca87c2dcf8427cd2a2154fe9c4fc9249
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 武将基础界面
/// </summary>
public class HeroBaseWin : FunctionsBaseWin
{
 
    [SerializeField] List<Image> funcSelectImgList;
    [SerializeField] List<Image> funcUnSelectImgList;
    [SerializeField] List<Text> titleNameList;
 
    /// </summary>
    protected override void InitComponent()
    {
        base.InitComponent();
    }
 
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
    }
 
 
    public override void Refresh()
    {
 
    }
 
 
    protected override void UpdateButtonsState()
    {
        for (int i = 0; i < funcSelectImgList.Count; i++)
        {
            if (i == functionOrder)
            {
                funcSelectImgList[i].SetActive(true);
                funcUnSelectImgList[i].SetActive(false);
                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor);
 
            }
            else
            {
                funcSelectImgList[i].SetActive(false);
                funcUnSelectImgList[i].SetActive(true);
                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor);
 
            }
        }
    }
 
    protected override void OpenSubUIByTabIndex()
    {
        Debug.Log("打开子界面 : " + functionOrder);
        // 主城 内政 武将 挑战 公会
        //根据索引打开不同的界面
         switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                break;
            case 1:
                //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
    }
}