//--------------------------------------------------------
|
// [Author]: YYL
|
// [ Date ]: 2025年7月11日
|
//--------------------------------------------------------
|
|
using System.Collections.Generic;
|
using System.IO;
|
using System.Threading;
|
using System;
|
using UnityEngine;
|
using LitJson;
|
|
public partial class SkillConfig : ConfigBase<int, SkillConfig>
|
{
|
public SkillType skillType;
|
public SkillCastMode castMode;
|
|
public SkillEffectType effectType;
|
|
protected override void OnConfigParseCompleted()
|
{
|
base.OnConfigParseCompleted();
|
|
skillType = (SkillType)SkillType;
|
castMode = (SkillCastMode)CastPosition;
|
effectType = (SkillEffectType)EffectType;
|
}
|
|
public MotionName GetMotionName()
|
{
|
return Enum.Parse<MotionName>(SkillMotionName);
|
}
|
}
|