yyl
2025-07-29 6577831ab2883bd05448ce0b1f9f913a9944fc78
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using System.Collections.Generic;
using UnityEngine;
 
public class CustomHB426CombinePack : GameNetPackBasic
{
 
    protected HB426_tagSCTurnFightTag startTag;
 
    protected HB426_tagSCTurnFightTag endTag;
 
    public int fromIndex;
 
    public int toIndex;
 
    public string guid;
 
    public List<GameNetPackBasic> packList = new List<GameNetPackBasic>();
 
    public override void ReadFromBytes(byte[] vBytes)
    {
        base.ReadFromBytes(vBytes);
    }
 
    public void SetHB426End(int _toIndex, HB426_tagSCTurnFightTag _endTag)
    {
        if (endTag.Sign != 1)
        {
            Debug.LogError("HB426_tagSCTurnFightTag Sign must be 1 for end tag, but got: " + endTag.Sign);
            return;
        }
        endTag = _endTag;
 
        packList = CombineToSkillPackFromList(guid, packList);
    }
 
 
    public void SetHB426Start(int _fromIndex, HB426_tagSCTurnFightTag tag)
    {
        if (tag.Sign != 0)
        {
            Debug.LogError("HB426_tagSCTurnFightTag Sign must be 0 for start tag, but got: " + tag.Sign);
            return;
        }
        fromIndex = _fromIndex;
        startTag = tag;
    }
 
    public void AddPack(GameNetPackBasic pack)
    {
        if (startTag == null)
        {
            Debug.LogError("startTag is null, please set it first.");
            return;
        }
 
        packList.Add(pack);
    }
 
    public bool IsEndPack(HB426_tagSCTurnFightTag tag)
    {
        if (endTag == null)
        {
            Debug.LogError("endTag is null, please set it first.");
            return false;
        }
 
        return endTag.Tag == tag.Tag && endTag.Sign == 1;
    }
 
 
    public static List<GameNetPackBasic> CombineToSkillPackFromList(string _guid, List<GameNetPackBasic> b421SeriesPackList)
    {
        CustomHB426CombinePack combinePack = null;
        for (int i = 0; i < b421SeriesPackList.Count; i++)
        {
            var pack = b421SeriesPackList[i];
            if (pack is HB426_tagSCTurnFightTag)
            {
                var tag = pack as HB426_tagSCTurnFightTag;
                if (null == combinePack)
                {
                    combinePack = new CustomHB426CombinePack();
                    combinePack.guid = _guid;
                    combinePack.SetHB426Start(i, tag);
                }
                else
                {
                    if (combinePack.IsEndPack(tag))
                    {
                        combinePack.SetHB426End(i, tag);
                        break;
                    }
                }
            }
 
            if (null != combinePack)
            {
                combinePack.AddPack(pack);
            }
        }
 
        List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
 
        if (null != combinePack)
        {
            //  技能包前面的包(不包括b426的开始标签)
            for (int i = 0; i < combinePack.fromIndex; i++)
            {
                newPackList.Add(b421SeriesPackList[i]);
            }
 
            //  把合并的技能包加进来
            newPackList.Add(combinePack);
 
            //  技能包后面的包(不包括b426的结束标签)
            for (int i = combinePack.toIndex + 1; i < b421SeriesPackList.Count; i++)
            {
                newPackList.Add(b421SeriesPackList[i]);
            }
 
            return CombineToSkillPackFromList(_guid, newPackList);
 
        }
        else
        {
            return b421SeriesPackList;
        }
 
    }
 
    public void Distribute()
    {
        BattleField battleField = BattleManager.Instance.GetBattleField(guid);
 
        if (null == battleField)
        {
            Debug.LogError("BattleField not found for guid: " + guid);
            return;
        }
 
        if (startTag.Tag.StartsWith("Skill_"))
        {
            H0604_tagUseSkillAttack skill = packList[0] as H0604_tagUseSkillAttack;
            BattleObject caster = battleField.battleObjMgr.GetBattleObject((int)skill.ObjID);
            SkillRecordAction skillRecordAction = new SkillRecordAction(battleField, caster, skill, packList);
            battleField.PlayRecord(skillRecordAction);
        }
    }
}