using System;  
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using System.Collections.Generic;  
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using System.Linq;  
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using LitJson;  
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using UnityEngine;  
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public class ItemLogicUtility : Singleton<ItemLogicUtility>  
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{  
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    private string normalGSFormula;  
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    private List<int> equipBaseProperties = new List<int>();  
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    Dictionary<int, int> equipSkillScores = new Dictionary<int, int>();  
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    PackManager packModel { get { return PackManager.Instance; } }  
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    // BuffModel buffDatas { get { return ModelCenter.Instance.GetModel<BuffModel>(); } }  
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    // MountModel mountDatas { get { return ModelCenter.Instance.GetModel<MountModel>(); } }  
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    // PetModel petDatas { get { return ModelCenter.Instance.GetModel<PetModel>(); } }  
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    // StrengthenModel strengthDatas { get { return ModelCenter.Instance.GetModel<StrengthenModel>(); } }  
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    // MagicianModel magicianModel { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }  
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    // ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }  
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    // EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }  
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    // AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }  
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    public void Init()  
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    {  
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        var GSFormulaConfig = FuncConfigConfig.Get("EquipGSFormula");  
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        normalGSFormula = GSFormulaConfig.Numerical1;  
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        var equipSkillScoreJson = JsonMapper.ToObject(GSFormulaConfig.Numerical4);  
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        foreach (var key in equipSkillScoreJson.Keys)  
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        {  
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            var skillId = 0;  
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            int.TryParse(key, out skillId);  
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            if (skillId != 0)  
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            {  
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                equipSkillScores[skillId] = (int)equipSkillScoreJson[key];  
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            }  
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        }  
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        var baseAttr = JsonMapper.ToObject(GSFormulaConfig.Numerical2);  
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        if (baseAttr.IsArray)  
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        {  
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            for (int i = 0; i < baseAttr.Count; i++)  
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            {  
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                equipBaseProperties.Add(int.Parse(baseAttr[i].ToString()));  
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            }  
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        }  
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        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;  
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    }  
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    void OnBeforePlayerDataInitialize()  
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    {  
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        isPackResetOk = true;  
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        ClearSortedBetterEquip();  
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    }  
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    #region 计算装备评分  
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    class EquipSorceProperties  
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    {  
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        Dictionary<int, int> properties = new Dictionary<int, int>();  
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        public int this[int id] { get { return properties[id]; } set { properties[id] = value; } }  
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        public List<int> Keys { get { return new List<int>(properties.Keys); } }  
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        void Add(int id, int value)  
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        {  
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            if (properties.ContainsKey(id))  
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            {  
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                properties[id] += value;  
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            }  
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            else  
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            {  
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                properties[id] = value;  
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            }  
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        }  
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        public void AddRange(List<int> ids, List<int> values)  
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        {  
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            if (ids == null || values == null)  
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            {  
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                return;  
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            }  
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            var count = Mathf.Min(ids.Count, values.Count);  
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            for (int i = 0; i < count; i++)  
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            {  
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                Add(ids[i], values[i]);  
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            }  
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        }  
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        public void AddRange(int[] ids, int[] values)  
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        {  
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            if (ids == null || values == null)  
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            {  
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                return;  
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            }  
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            var length = Mathf.Min(ids.Length, values.Length);  
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            for (int i = 0; i < length; i++)  
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            {  
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                Add(ids[i], values[i]);  
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            }  
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        }  
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        public void AddRange(Dictionary<int, int> keyValues)  
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        {  
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            if (keyValues == null)  
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            {  
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                return;  
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            }  
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            foreach (var item in keyValues)  
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            {  
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                Add(item.Key, item.Value);  
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            }  
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        }  
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        public void AddBaseProperties(int itemId, List<int> reference)  
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        {  
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            var config = ItemConfig.Get(itemId);  
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            if (config == null)  
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            {  
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                return;  
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            }  
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            if (config.Effect1 != 0 && reference.Contains(config.Effect1))  
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            {  
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                properties.Add(config.Effect1, config.EffectValueA1);  
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            }  
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            if (config.Effect2 != 0 && reference.Contains(config.Effect2))  
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            {  
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                properties.Add(config.Effect2, config.EffectValueA2);  
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            }  
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            if (config.Effect3 != 0 && reference.Contains(config.Effect3))  
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            {  
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                properties.Add(config.Effect3, config.EffectValueA3);  
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            }  
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            if (config.Effect4 != 0 && reference.Contains(config.Effect4))  
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            {  
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                properties.Add(config.Effect4, config.EffectValueA4);  
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            }  
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            if (config.Effect5 != 0 && reference.Contains(config.Effect5))  
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            {  
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                properties.Add(config.Effect5, config.EffectValueA5);  
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            }  
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        }  
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        public void AddCustomProperties(int itemId)  
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        {  
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            if (!AppointItemConfig.HasKey(itemId))  
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            {  
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                return;  
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            }  
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            var config = AppointItemConfig.Get(itemId);  
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            AddRange(config.LegendAttrID, config.LegendAttrValue);  
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        }  
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        public bool ContainsKey(int id)  
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        {  
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            return properties.ContainsKey(id);  
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        }  
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    }  
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    public int GetEquipScore(int itemId, Dictionary<int, List<int>> useDataDic = null, bool isPreview = false)  
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    {  
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        var config = ItemConfig.Get(itemId);  
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        if (config == null) return 0;  
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        if (config.EquipPlace == 0)  
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        {  
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            return 0;  
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        }  
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        var properties = new EquipSorceProperties();  
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        if (IsCustomItem(itemId))  
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        {  
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            properties.AddBaseProperties(config.EffectValueA1, equipBaseProperties);  
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            properties.AddCustomProperties(itemId);  
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            return CalculateEquipScore(config.EffectValueA1, properties);  
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        }  
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        properties.AddBaseProperties(itemId, equipBaseProperties);  
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        if (useDataDic != null)  
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        {  
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            if (useDataDic.ContainsKey((int)ItemUseDataKey.legendAttrID))  
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            {  
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                properties.AddRange(useDataDic[(int)ItemUseDataKey.legendAttrID], useDataDic[(int)ItemUseDataKey.legendAttrValue]);  
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            }  
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            if (useDataDic.ContainsKey((int)ItemUseDataKey.outOfPrintAttrID))  
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            {  
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                properties.AddRange(useDataDic[(int)ItemUseDataKey.outOfPrintAttrID], useDataDic[(int)ItemUseDataKey.outOfPrintAttrValue]);  
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            }  
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        }  
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        return CalculateEquipScore(itemId, properties, useDataDic);  
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    }  
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    // private Dictionary<int, int> GetEquipLegendProperties(int itemId)  
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    // {  
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    //     var legendProperties = LegendPropertyUtility.GetLegendProFromEquipShen(itemId);  
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    //     if (legendProperties == null)  
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    //         legendProperties = LegendPropertyUtility.GetEquipProperties(itemId);  
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    //     var properties = new Dictionary<int, int>();  
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    //     if (legendProperties != null)  
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    //     {  
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    //         foreach (var item in legendProperties)  
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    //         {  
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    //             properties[item.x] = item.y;  
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    //         }  
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    //     }  
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    //     return properties;  
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    // }  
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    // private Dictionary<int, int> GetEquipShenProperties(int itemId)  
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    // {  
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    //     var shenProperties = ShenPropertyUtility.GetEquipShenProperties(itemId);  
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    //     var properties = new Dictionary<int, int>();  
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    //     if (shenProperties != null)  
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    //     {  
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    //         foreach (var item in shenProperties)  
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    //         {  
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    //             properties[item.x] = item.y;  
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    //         }  
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    //     }  
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    //     return properties;  
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    // }  
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    public bool IsCustomItem(int itemId)  
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    {  
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        if (!ItemConfig.HasKey(itemId))  
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        {  
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            return false;  
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        }  
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        return ItemConfig.Get(itemId).Effect1 == 220;  
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    }  
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    /// <summary>  
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    /// 得到装备的评分  
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    /// </summary>  
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    /// <param name="itemId"></param>  
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    /// <returns></returns>  
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    private Dictionary<PropertyType, float> curEquipAttrDict = new Dictionary<PropertyType, float>(); //存储当前装备属性对应的数值 key 属性 value 属性值  
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    private int CalculateEquipScore(int itemId, EquipSorceProperties properties, Dictionary<int, List<int>> useDataDic = null)  
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    {  
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        var config = ItemConfig.Get(itemId);  
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        if (config == null || !GeneralDefine.CompareEquipPlaces.Contains(config.EquipPlace))  
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        {  
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            return 0;  
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        }  
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        //properties.AddRange(GetEquipShenProperties(itemId));  
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        var minAttack = properties.ContainsKey((int)PropertyType.MinAtk) ? properties[(int)PropertyType.MinAtk] : 0;  
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        var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0;  
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        var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0;  
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        properties[(int)PropertyType.MinAtk] = minAttack + attack;  
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        properties[(int)PropertyType.MaxAtk] = maxAttack + attack;  
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        Equation.Instance.Clear();  
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        curEquipAttrDict.Clear();  
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        var GSProValueDict = EquipGSParamConfig.GetTagGsProValueDict(config.LV, config.ItemColor, config.SuiteiD > 0 ? 1 : 0, config.StarLevel);  
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        foreach (var key in properties.Keys)  
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        {  
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            var attrType = (PropertyType)key;  
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            switch (attrType)  
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            {  
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                case PropertyType.ATKSPEED:  
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                case PropertyType.OnlyFinalHurt:  
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                case PropertyType.PVPAtkBackHP:  
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                case PropertyType.MinAtk:  
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                case PropertyType.MaxAtk:  
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                case PropertyType.AddFinalHurt:  
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                case PropertyType.ReduceFinalHurt:  
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                    curEquipAttrDict.Add(attrType, properties[key]);  
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                    break;  
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                default:  
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                    if (GSProValueDict != null && GSProValueDict.ContainsKey(attrType))  
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                    {  
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                        var curProValue = properties[key] * GSProValueDict[attrType];  
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                        curEquipAttrDict.Add(attrType, curProValue);  
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                    }  
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                    else  
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                    {  
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                        curEquipAttrDict.Add(attrType, properties[key]);  
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                    }  
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                    break;  
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            }  
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        }  
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        foreach (var key in curEquipAttrDict.Keys)  
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        {  
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            var propertyConfig = PlayerPropertyConfig.Get((int)key);  
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            if (propertyConfig != null)  
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            {  
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                Equation.Instance.AddKeyValue(propertyConfig.Parameter, curEquipAttrDict[key]);  
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            }  
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        }  
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        var skillScore = 0;  
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        if (useDataDic != null && useDataDic.ContainsKey((int)ItemUseDataKey.equipSkills))  
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        {  
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            for (int i = 0; i < useDataDic[(int)ItemUseDataKey.equipSkills].Count; i++)  
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            {  
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                skillScore += equipSkillScores[useDataDic[(int)ItemUseDataKey.equipSkills][i]];  
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            }  
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        }  
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        else  
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        {  
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            if (config.AddSkill1 != 0 && equipSkillScores.ContainsKey(config.AddSkill1))  
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            {  
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                skillScore += equipSkillScores[config.AddSkill1];  
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            }  
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            if (config.AddSkill2 != 0 && equipSkillScores.ContainsKey(config.AddSkill2))  
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            {  
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                skillScore += equipSkillScores[config.AddSkill2];  
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            }  
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        }  
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        return skillScore + Equation.Instance.Eval<int>(normalGSFormula);  
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    }  
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    #endregion  
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    private bool CheckIsExtendGrid(int itemId)  
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    {  
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        SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
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        if (singlePack == null) return false;  
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        int startLockIndex = singlePack.unlockedGridCount - PackManager.Instance.initBagGridCount;  
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        FuncConfigConfig _tagFuncModel = FuncConfigConfig.Get("OpenBagItem");  
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        var haveCount = packModel.GetItemCountByID(PackType.Item, itemId);  
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        Equation.Instance.Clear();  
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        Equation.Instance.AddKeyValue("index", startLockIndex + 1);  
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        int needTool = Equation.Instance.Eval<int>(_tagFuncModel.Numerical2);  
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        if (haveCount >= (ulong)needTool)  
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        {  
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            return true;  
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        }  
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        else  
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        {  
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            return false;  
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        }  
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    }  
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    /// <summary>  
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    /// <param name="packType 背包类型"></param>  
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    /// <param name="itemId 物品ID"></param>  
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    /// <param name="needCount 需要数量"></param>  
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    /// <param name="needTips">0 不响应 1 弹提示 2 弹获取途径tips</param>  
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    /// <returns></returns>  
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    public static bool CheckItemCount(PackType packType, int itemId, ulong needCount, int needTips = 0)  
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    {  
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        if (needCount <= 0)  
 | 
        {  
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            return true;  
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        }  
 | 
  
 | 
        var haveCount = PackManager.Instance.GetItemCountByID(packType, itemId);  
 | 
  
 | 
        bool isEnough = haveCount >= needCount;  
 | 
  
 | 
        if (!isEnough)  
 | 
        {  
 | 
            if (needTips == 1)  
 | 
            {  
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                SysNotifyMgr.Instance.ShowTip("ItemNotEnough", itemId);  
 | 
            }  
 | 
            else if (needTips == 2)  
 | 
            {  
 | 
                ItemTipUtility.Show(itemId, true);  
 | 
            }  
 | 
        }  
 | 
  
 | 
        return isEnough;  
 | 
    }  
 | 
  
 | 
    public static bool CheckCurrencyCount(int moneyType, ulong needCount, bool needTips = false)  
 | 
    {  
 | 
        if (needCount <= 0)  
 | 
        {  
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            return true;  
 | 
        }  
 | 
  
 | 
        ulong haveCount = UIHelper.GetMoneyCnt(moneyType);  
 | 
  
 | 
        bool isEnough = haveCount >= needCount;  
 | 
  
 | 
        if (!isEnough && needTips)  
 | 
        {  
 | 
            SysNotifyMgr.Instance.ShowTip("LackMoney", moneyType);  
 | 
        }  
 | 
  
 | 
        return isEnough;  
 | 
    }  
 | 
  
 | 
    public event Action<string> GetBetterEquipEvent; //得到更好的装备 value 物品的实例ID  
 | 
  
 | 
    // public void OnGetEquip(ItemModel item)  
 | 
    // {  
 | 
    //     if (item == null)  
 | 
    //     {  
 | 
    //         return;  
 | 
    //     }  
 | 
  
 | 
    //     if (item.packType != PackType.Item)  
 | 
    //     {  
 | 
    //         return;  
 | 
    //     }  
 | 
  
 | 
    //     if (!IsJobCompatibleItem(item.itemId))  
 | 
    //     {  
 | 
    //         return;  
 | 
    //     }  
 | 
  
 | 
    //     int equipPlace = item.config.EquipPlace;  
 | 
    //     if ((RoleEquipType)equipPlace == RoleEquipType.Wing)  
 | 
    //     {  
 | 
    //         var wing = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);  
 | 
    //         if (wing == null)  
 | 
    //         {  
 | 
    //             if (!SpiritWeaponModel.hasAutoEquipWing)  
 | 
    //             {  
 | 
    //                 SpiritWeaponModel.hasAutoEquipWing = true;  
 | 
    //                 ItemOperateUtility.Instance.PutOnItem(item.guid);  
 | 
    //                 return;  
 | 
    //             }  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
    //     switch ((RoleEquipType)equipPlace)  
 | 
    //     {  
 | 
    //         case RoleEquipType.Weapon:  
 | 
    //         case RoleEquipType.Weapon2:  
 | 
    //         case RoleEquipType.Hat:  
 | 
    //         case RoleEquipType.Clothes:  
 | 
    //         case RoleEquipType.Belt:  
 | 
    //         case RoleEquipType.Trousers:  
 | 
    //         case RoleEquipType.Shoes:  
 | 
    //         case RoleEquipType.Neck:  
 | 
    //         case RoleEquipType.FairyCan1:  
 | 
    //         case RoleEquipType.FairyCan2:  
 | 
    //         case RoleEquipType.Glove:  
 | 
    //         case RoleEquipType.Jade:  
 | 
    //         case RoleEquipType.Wing:  
 | 
    //         case RoleEquipType.Guard:  
 | 
    //         case RoleEquipType.PeerlessWeapon1:  
 | 
    //         case RoleEquipType.PeerlessWeapon2:  
 | 
    //             if (betterEquipExceptDungeonDict.ContainsKey(PlayerDatas.Instance.baseData.MapID))  
 | 
    //             {  
 | 
    //                 if (betterEquipExceptDungeonDict[PlayerDatas.Instance.baseData.MapID].Contains(item.itemId))  
 | 
    //                 {  
 | 
    //                     return;  
 | 
    //                 }  
 | 
    //             }  
 | 
    //             SetGetBetterEquipEvent(item);  
 | 
    //             break;  
 | 
    //     }  
 | 
    // }  
 | 
  
 | 
    private void SetGetBetterEquipEvent(ItemModel model)  
 | 
    {  
 | 
        // // if (model.isAuction)  
 | 
        // // {  
 | 
        // //    return;  
 | 
        // // }  
 | 
  
 | 
        // var itemEffectTime = model.GetUseData((int)ItemUseDataKey.createTime);  
 | 
        // if (!itemEffectTime.IsNullOrEmpty() && itemEffectTime.Count > 0)  
 | 
        // {  
 | 
        //     if (itemEffectTime[0] != 0)  
 | 
        //     {  
 | 
        //         var cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(model.guid);  
 | 
        //         double remainTime = 0;  
 | 
        //         if (cool != null)  
 | 
        //         {  
 | 
        //             remainTime = cool.GetRemainTime();  
 | 
        //         }  
 | 
  
 | 
        //         if (remainTime >= 0 && remainTime < 120 && model.config.ExpireTime > 0)  
 | 
        //         {  
 | 
        //             return;  
 | 
        //         }  
 | 
        //     }  
 | 
        // }  
 | 
  
 | 
        // if (!equipModel.IsLevelUnLocked(model.config.LV))  
 | 
        // {  
 | 
        //     return;  
 | 
        // }  
 | 
  
 | 
        // int isFightUp = IsFightUp(model.itemId, model.score);  
 | 
        // if (isFightUp != 1)  
 | 
        // {  
 | 
        //     return;  
 | 
        // }  
 | 
  
 | 
        // if (GetBetterEquipEvent != null)  
 | 
        // {  
 | 
        //     GetBetterEquipEvent(model.guid);  
 | 
        // }  
 | 
    }  
 | 
  
 | 
  
 | 
  
 | 
    Dictionary<int, ItemModel> RealmBetterDict = new Dictionary<int, ItemModel>();  
 | 
    // public Dictionary<int, ItemModel> CheckBetterEquipByRealm()  
 | 
    // {  
 | 
    //     RealmBetterDict.Clear();  
 | 
    //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
    //     if (singlePack == null) return RealmBetterDict;  
 | 
  
 | 
    //     int realmLv = PlayerDatas.Instance.baseData.realmLevel;  
 | 
    //     Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();  
 | 
    //     foreach (var model in pairs.Values)  
 | 
    //     {  
 | 
    //         var equipServerIndex = EquipSet.ClientPlaceToServerPlace(new Int2(model.config.LV, model.config.EquipPlace));  
 | 
    //         if (model.config.EquipPlace > 0  
 | 
    //             && model.config.EquipPlace != (int)RoleEquipType.Guard  
 | 
    //             && model.config.RealmLimit <= realmLv  
 | 
    //             && !IsOverdue(model.guid)  
 | 
    //             && IsFightUp(model.itemId, model.score) == 1)  
 | 
    //         {  
 | 
    //             if (!RealmBetterDict.ContainsKey(equipServerIndex))  
 | 
    //             {  
 | 
    //                 RealmBetterDict.Add(equipServerIndex, model);  
 | 
    //             }  
 | 
    //             else  
 | 
    //             {  
 | 
    //                 if (model.score > RealmBetterDict[equipServerIndex].score)  
 | 
    //                 {  
 | 
    //                     RealmBetterDict[equipServerIndex] = model;  
 | 
    //                 }  
 | 
    //             }  
 | 
    //         }  
 | 
    //     }  
 | 
    //     return RealmBetterDict;  
 | 
    // }  
 | 
  
 | 
    // List<ItemModel> RealmDruglist = new List<ItemModel>();  
 | 
    // public List<ItemModel> GetDruglistByRealm()  
 | 
    // {  
 | 
    //     RealmDruglist.Clear();  
 | 
    //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
    //     if (singlePack == null) return RealmDruglist;  
 | 
  
 | 
    //     int realmLv = PlayerDatas.Instance.baseData.realmLevel;  
 | 
    //     Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();  
 | 
    //     foreach (var model in pairs.Values)  
 | 
    //     {  
 | 
    //         if (packModel.CheckIsDrugById(model.itemId))  
 | 
    //         {  
 | 
    //             AttrFruitConfig fruitConfig = AttrFruitConfig.Get(model.itemId);  
 | 
    //             if (!packModel.IsReachMaxUseDrug(fruitConfig)  
 | 
    //                 && model.config.RealmLimit <= realmLv)  
 | 
    //             {  
 | 
    //                 RealmDruglist.Add(model);  
 | 
    //             }  
 | 
    //         }  
 | 
    //     }  
 | 
    //     return RealmDruglist;  
 | 
    // }  
 | 
  
 | 
    #region 物品处于CD中的逻辑处理  
 | 
  
 | 
    private List<string> itemEffectTimelist = new List<string>(); //key 物品实例ID  
 | 
    /// <summary>  
 | 
    /// 物品使用时间限制  
 | 
    /// </summary>  
 | 
    public void SetItemEffectCDTime(string guid, int itemID, int getTime, int serverSurplusTime)  
 | 
    {  
 | 
        double time = GetTimeOffest(TimeUtility.GetTime((uint)getTime));  
 | 
        if (time < 0)  
 | 
        {  
 | 
            time = 0;  
 | 
        }  
 | 
  
 | 
        ItemConfig itemConfig = ItemConfig.Get(itemID);  
 | 
        if (time >= itemConfig.ExpireTime)  
 | 
        {  
 | 
            KnapsackTimeCDMgr.Instance.UnRegister(guid);  
 | 
            return;  
 | 
        }  
 | 
        double remainTime = (serverSurplusTime > 0 ? serverSurplusTime : itemConfig.ExpireTime) - time;  
 | 
        KnapsackTimeCDMgr.Instance.Register(guid, itemID, remainTime);  
 | 
    }  
 | 
  
 | 
    public double GetTimeOffest(DateTime getTime)  
 | 
    {  
 | 
        Debug.Log("现在时间:" + TimeUtility.ServerNow + "获得时间:" + getTime);  
 | 
        //TimeUtility.SyncServerTime();  
 | 
        TimeSpan t = TimeUtility.ServerNow - getTime;  
 | 
        Debug.Log("时间差:" + t.TotalSeconds);  
 | 
        return t.TotalSeconds;  
 | 
    }  
 | 
  
 | 
    #endregion  
 | 
  
 | 
    #region 设置可以一键出售的物品数据  
 | 
  
 | 
    private int playerLv;  
 | 
    private Dictionary<int, List<ItemModel>> _lifePotionDict = new Dictionary<int, List<ItemModel>>(); //key 药水等级  
 | 
    private List<int> _sellItemScorelist = new List<int>();  
 | 
    private Dictionary<int, Dictionary<int, List<ItemModel>>> _sameIndexEquipDict = new Dictionary<int, Dictionary<int, List<ItemModel>>>();  //存储相同装备位的装备  
 | 
                                                                                                                                              // private  _sameEquipScoreDict = new Dictionary<int, List<ItemModel>>(); //存储相同ID中相同装备评分的装备  
 | 
    private Dictionary<int, ItemModel> _packModelDict;  
 | 
    private List<ItemModel> _sellItemlist = new List<ItemModel>();  
 | 
  
 | 
    // public List<ItemModel> GetSellItemList()  
 | 
    // {  
 | 
    //     GetOneKeySellModel();  
 | 
    //     _sellItemlist.Sort(SetSellItemOrder);  
 | 
    //     return _sellItemlist;  
 | 
    // }  
 | 
  
 | 
    // public int SetSellItemOrder(ItemModel startModel, ItemModel endModel)  
 | 
    // {  
 | 
    //     bool startIsEquip = IsRealmEquip(startModel.itemId);  
 | 
    //     bool endIsEquip = IsRealmEquip(endModel.itemId);  
 | 
    //     if (startIsEquip.CompareTo(endIsEquip) != 0) return -startIsEquip.CompareTo(endIsEquip);  
 | 
    //     int order1 = startModel.config.Type;  
 | 
    //     int order2 = endModel.config.Type;  
 | 
    //     if (order1.CompareTo(order2) != 0) return order1.CompareTo(order2);  
 | 
    //     int color1 = startModel.config.ItemColor;  
 | 
    //     int color2 = endModel.config.ItemColor;  
 | 
    //     if (color1.CompareTo(color2) != 0) return -color1.CompareTo(color2);  
 | 
    //     int code1 = startModel.itemId;  
 | 
    //     int code2 = endModel.itemId;  
 | 
    //     if (code1.CompareTo(code2) != 0) return -code1.CompareTo(code2);  
 | 
    //     return 0;  
 | 
    // }  
 | 
  
 | 
    // public void GetOneKeySellModel()  
 | 
    // {  
 | 
    //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
    //     if (singlePack == null)  
 | 
    //         return;  
 | 
  
 | 
    //     _sellItemlist.Clear();  
 | 
    //     _lifePotionDict.Clear();  
 | 
    //     _sameIndexEquipDict.Clear();  
 | 
    //     _sellItemScorelist.Clear();  
 | 
    //     playerLv = PlayerDatas.Instance.baseData.LV;  
 | 
    //     _packModelDict = singlePack.GetAllItems();  
 | 
    //     foreach (var key in _packModelDict.Keys)  
 | 
    //     {  
 | 
    //         GetCanSellEquipList(_packModelDict[key]);  
 | 
    //         ItemModel itemModel = _packModelDict[key];  
 | 
    //         if (drugIDs.Contains(itemModel.itemId))  
 | 
    //         {  
 | 
    //             if (!_lifePotionDict.ContainsKey(itemModel.config.LV))  
 | 
    //             {  
 | 
    //                 List<ItemModel> modellist = new List<ItemModel>();  
 | 
    //                 modellist.Add(itemModel);  
 | 
    //                 _lifePotionDict.Add(itemModel.config.LV, modellist);  
 | 
    //             }  
 | 
    //             else  
 | 
    //             {  
 | 
    //                 _lifePotionDict[itemModel.config.LV].Add(itemModel);  
 | 
    //             }  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
    //     #region 得到可以出售的装备  
 | 
    //     foreach (var key in _sameIndexEquipDict.Keys)  
 | 
    //     {  
 | 
    //         _sellItemScorelist = _sameIndexEquipDict[key].Keys.ToList();  
 | 
    //         _sellItemScorelist.Sort();  
 | 
    //         if (_sellItemScorelist.Count > 0)  
 | 
    //         {  
 | 
    //             int score = 0;  
 | 
    //             for (score = _sellItemScorelist.Count - 1; score > -1; score--)  
 | 
    //             {  
 | 
    //                 SinglePack equipPack = packModel.GetSinglePack(PackType.Equip);  
 | 
    //                 ItemModel model = null;  
 | 
    //                 if (equipPack != null)  
 | 
    //                 {  
 | 
    //                     model = equipPack.GetItemByIndex(key);  
 | 
    //                 }  
 | 
  
 | 
    //                 var modellist = _sameIndexEquipDict[key][_sellItemScorelist[score]];  
 | 
    //                 bool remainBetter = true;  
 | 
    //                 for (var i = 0; i < modellist.Count; i++)  
 | 
    //                 {  
 | 
    //                     if (model != null)  
 | 
    //                     {  
 | 
    //                         if (remainBetter)  
 | 
    //                         {  
 | 
    //                             if (model.score < _sellItemScorelist[score] && IsJobCompatibleItem(model.itemId))  
 | 
    //                             {  
 | 
    //                                 _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);  
 | 
    //                                 remainBetter = false;  
 | 
    //                                 break;  
 | 
    //                             }  
 | 
    //                         }  
 | 
  
 | 
    //                     }  
 | 
    //                     else  
 | 
    //                     {  
 | 
    //                         if (IsJobCompatibleItem(model.itemId))  
 | 
    //                         {  
 | 
    //                             if (remainBetter)  
 | 
    //                             {  
 | 
    //                                 _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);  
 | 
    //                                 remainBetter = false;  
 | 
    //                                 break;  
 | 
    //                             }  
 | 
    //                         }  
 | 
    //                     }  
 | 
    //                 }  
 | 
  
 | 
    //                 if (!remainBetter)  
 | 
    //                 {  
 | 
    //                     break;  
 | 
    //                 }  
 | 
  
 | 
    //             }  
 | 
  
 | 
    //             for (var j = 0; j < _sellItemScorelist.Count; j++)  
 | 
    //             {  
 | 
  
 | 
    //                 if (_sameIndexEquipDict[key].ContainsKey(_sellItemScorelist[j]))  
 | 
    //                 {  
 | 
    //                     var sellModlelist = _sameIndexEquipDict[key][_sellItemScorelist[j]];  
 | 
    //                     for (var k = 0; k < sellModlelist.Count; k++)  
 | 
    //                     {  
 | 
    //                         _sellItemlist.Add(sellModlelist[k]);  
 | 
    //                     }  
 | 
    //                 }  
 | 
    //             }  
 | 
  
 | 
    //         }  
 | 
  
 | 
    //     }  
 | 
    //     #endregion  
 | 
  
 | 
    //     List<int> drugLvlist = new List<int>();  
 | 
    //     drugLvlist.AddRange(_lifePotionDict.Keys.ToList());  
 | 
    //     drugLvlist.Sort();  
 | 
    //     for (int i = drugLvlist.Count - 1; i > -1; i--)  
 | 
    //     {  
 | 
    //         if (drugLvlist[i] > playerLv)  
 | 
    //         {  
 | 
    //             _lifePotionDict.Remove(drugLvlist[i]);  
 | 
    //         }  
 | 
    //         else  
 | 
    //         {  
 | 
    //             _lifePotionDict.Remove(drugLvlist[i]);  
 | 
    //             break;  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
    //     foreach (var list in _lifePotionDict.Values)  
 | 
    //     {  
 | 
    //         for (int i = 0; i < list.Count; i++)  
 | 
    //         {  
 | 
    //             _sellItemlist.Add(list[i]);  
 | 
    //         }  
 | 
  
 | 
    //     }  
 | 
    // }  
 | 
  
 | 
  
 | 
    //得到满足出售条件的装备列表  
 | 
    // public void GetCanSellEquipList(ItemModel model)  
 | 
    // {  
 | 
  
 | 
    //     if (model.config.EquipPlace == 0 || !onekeySellTypes.Contains(model.config.Type))  
 | 
    //         return;  
 | 
  
 | 
    //     Dictionary<int, List<ItemModel>> sameScoreDict;  
 | 
    //     List<ItemModel> sameScorelist;  
 | 
  
 | 
    //     if (model.config.ItemColor < 3)  
 | 
    //     {  
 | 
    //         if (!_sameIndexEquipDict.ContainsKey(model.config.EquipPlace))  
 | 
    //         {  
 | 
    //             sameScoreDict = new Dictionary<int, List<ItemModel>>();  
 | 
    //             sameScorelist = new List<ItemModel>();  
 | 
    //             sameScorelist.Add(model);  
 | 
    //             sameScoreDict.Add(model.score, sameScorelist);  
 | 
    //             _sameIndexEquipDict.Add(model.config.EquipPlace, sameScoreDict);  
 | 
  
 | 
    //         }  
 | 
    //         else  
 | 
    //         {  
 | 
    //             if (_sameIndexEquipDict[model.config.EquipPlace].ContainsKey(model.score))  
 | 
    //             {  
 | 
    //                 _sameIndexEquipDict[model.config.EquipPlace][model.score].Add(model);  
 | 
    //             }  
 | 
    //             else  
 | 
    //             {  
 | 
    //                 sameScorelist = new List<ItemModel>();  
 | 
    //                 sameScorelist.Add(model);  
 | 
    //                 _sameIndexEquipDict[model.config.EquipPlace].Add(model.score, sameScorelist);  
 | 
    //             }  
 | 
  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
  
 | 
    // }  
 | 
  
 | 
    #endregion  
 | 
  
 | 
    #region 发送请求  
 | 
    /// <summary>  
 | 
    /// 一键出售物品的请求  
 | 
    /// </summary>  
 | 
    /// <param name="_oneKeySelllist"></param>  
 | 
    // public void OneKeySell(List<ItemModel> _oneKeySelllist)  
 | 
    // {  
 | 
    //     if (!isPackResetOk || SettingEffectMgr.Instance.isStartOneKeySell) return;  
 | 
  
 | 
    //     SettingEffectMgr.Instance.isStartOneKeySell = true;  
 | 
    //     byte[] itemIndexs = new byte[_oneKeySelllist.Count];  
 | 
    //     int i = 0;  
 | 
    //     for (i = 0; i < _oneKeySelllist.Count; i++)  
 | 
    //     {  
 | 
    //         itemIndexs[i] = (byte)_oneKeySelllist[i].gridIndex;  
 | 
    //     }  
 | 
    //     CA311_tagCMSellItem sellItem = new CA311_tagCMSellItem();  
 | 
    //     sellItem.PackType = (int)PackType.Item;  
 | 
    //     sellItem.Count = (byte)_oneKeySelllist.Count;  
 | 
    //     sellItem.ItemIndex = itemIndexs;  
 | 
    //     GameNetSystem.Instance.SendInfo(sellItem);  
 | 
    // }  
 | 
  
 | 
    /// <summary>  
 | 
    /// 整理包裹物品  
 | 
    /// </summary>  
 | 
    /// <param name="type"></param>  
 | 
    public bool isPackResetOk { get; set; }  
 | 
    public void ResetPack(PackType type)  
 | 
    {  
 | 
        if (lookLineIndex > -1)  
 | 
        {  
 | 
            SetLookIndex(null);  
 | 
        }  
 | 
  
 | 
  
 | 
        SinglePack singlePack = packModel.GetSinglePack(type);  
 | 
        if (singlePack != null)  
 | 
        {  
 | 
            var packReset = new C070F_tagCItemPackReset();  
 | 
            packReset.Type = (byte)type;  
 | 
            packReset.ItemBeginIndex = 0;  
 | 
            packReset.ItemEndIndex = (ushort)(singlePack.unlockedGridCount - 1);  
 | 
            GameNetSystem.Instance.SendInfo(packReset); //整理物品  
 | 
            if (type == PackType.Item)  
 | 
            {  
 | 
                isPackResetOk = false;  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 查看某个位置的物品  
 | 
    public event Action lookEquipEvent;  
 | 
    private int _lookLineIndex = -1;  
 | 
    public int lookLineIndex { get { return _lookLineIndex; } private set { _lookLineIndex = value; } }  
 | 
  
 | 
    public string lookItemGUID { get; private set; }  
 | 
  
 | 
    public void SetLookIndex(string guid, int singleRowCount = 5)  
 | 
    {  
 | 
  
 | 
        if (string.IsNullOrEmpty(guid) || guid == "")  
 | 
        {  
 | 
            lookLineIndex = -1;  
 | 
        }  
 | 
        else  
 | 
        {  
 | 
            int index = packModel.GetItemByGuid(guid).gridIndex;  
 | 
            lookLineIndex = index / singleRowCount;  
 | 
            lookItemGUID = guid;  
 | 
        }  
 | 
  
 | 
        if (lookEquipEvent != null)  
 | 
        {  
 | 
            lookEquipEvent();  
 | 
        }  
 | 
  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 判断是否有更好的装备替换  
 | 
  
 | 
    /// <summary>  
 | 
    /// 获取装备评分最高可提升战力的装备  
 | 
    /// </summary>  
 | 
    /// <param name="_places"></param>  
 | 
    /// <returns></returns>  
 | 
    // public string GetHighestScoreEquipByPlace(int equipPlace)  
 | 
    // {  
 | 
    //     var itemPackage = packModel.GetSinglePack(PackType.Item);  
 | 
    //     var allItems = itemPackage.GetAllItems();  
 | 
    //     var putModel = packModel.GetItemByIndex(PackType.Equip, equipPlace);  
 | 
    //     var guid = string.Empty;  
 | 
    //     var score = putModel == null ? 0 : putModel.score;  
 | 
    //     foreach (var item in allItems.Values)  
 | 
    //     {  
 | 
    //         if (item.config.EquipPlace == equipPlace)  
 | 
    //         {  
 | 
    //             if (!IsOverdue(item.guid)  
 | 
    //                && (IsJobCompatibleItem(item.itemId)) && item.score > score)  
 | 
    //             {  
 | 
    //                 guid = item.guid;  
 | 
    //                 score = item.score;  
 | 
    //             }  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
    //     return guid;  
 | 
    // }  
 | 
    #endregion  
 | 
  
 | 
    #region 背包整理后好的同类型最好的装备  
 | 
    Dictionary<int, Dictionary<int, ItemModel>> itemModelDict = new Dictionary<int, Dictionary<int, ItemModel>>();  // key1 装备位置索引 key2 背包位置索引  
 | 
  
 | 
    public void ClearSortedBetterEquip()  
 | 
    {  
 | 
        itemModelDict.Clear();  
 | 
    }  
 | 
  
 | 
    public void SetBagSortBetterEquipList(ItemModel itemModel)  
 | 
    {  
 | 
        if (itemModel == null || itemModel.packType != PackType.Item) return;  
 | 
  
 | 
        if (!IsCanPutOn(itemModel)) return;  
 | 
  
 | 
        int equipPlace = itemModel.config.EquipPlace;  
 | 
        if (!itemModelDict.ContainsKey(equipPlace))  
 | 
        {  
 | 
            var dict = new Dictionary<int, ItemModel>();  
 | 
            if (IsFightUp(itemModel.itemId, itemModel.score) == 1)  
 | 
            {  
 | 
                dict.Add(itemModel.gridIndex, itemModel);  
 | 
                itemModelDict.Add(equipPlace, dict);  
 | 
            }  
 | 
        }  
 | 
        else  
 | 
        {  
 | 
            if (IsFightUp(itemModel.itemId, itemModel.score) == 1)  
 | 
            {  
 | 
                itemModelDict[equipPlace].Add(itemModel.gridIndex, itemModel);  
 | 
            }  
 | 
        }  
 | 
  
 | 
    }  
 | 
  
 | 
    public ItemModel GetBagSortBetterEquip(int equipPlace, int index)  
 | 
    {  
 | 
        ItemModel itemModel = null;  
 | 
        if (itemModelDict.ContainsKey(equipPlace))  
 | 
        {  
 | 
            itemModelDict[equipPlace].TryGetValue(index, out itemModel);  
 | 
        }  
 | 
        return itemModel;  
 | 
    }  
 | 
  
 | 
    bool IsCanPutOn(ItemModel item)  
 | 
    {  
 | 
        if (IsJobCompatibleItem(item.itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        int equipPlace = item.config.EquipPlace;  
 | 
        if (equipPlace == 0 || equipPlace > 17)  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var putOnlimitList = item.GetUseData((int)ItemUseDataKey.cancelUseLimit);  
 | 
        if (!putOnlimitList.IsNullOrEmpty())  
 | 
        {  
 | 
            if (putOnlimitList[0] == 1)  
 | 
            {  
 | 
                return true;  
 | 
            }  
 | 
        }  
 | 
  
 | 
        return true;  
 | 
    }  
 | 
  
 | 
    #endregion  
 | 
  
 | 
    #region 得到物品的品质颜色  
 | 
    private Dictionary<int, int> wingRefineQualityDict;  
 | 
    private int[] wingsQualitys;  
 | 
    private int[] wingsRefineExps;  
 | 
    public int GetItemQuality(int itemId, Dictionary<int, List<int>> useDataDic = null)  
 | 
    {  
 | 
        wingsQualitys = null;  
 | 
        wingsRefineExps = null;  
 | 
        ItemConfig itemConfig = ItemConfig.Get(itemId);  
 | 
        // wingRefineQualityDict = WingRefineAttrConfig.GetWingsQualityModel(itemConfig.LV);  
 | 
        // if (useDataDic != null)  
 | 
        // {  
 | 
        //     if (useDataDic.ContainsKey(42) && wingRefineQualityDict != null)  
 | 
        //     {  
 | 
        //         wingsQualitys = wingRefineQualityDict.Keys.ToArray();  
 | 
        //         wingsRefineExps = wingRefineQualityDict.Values.ToArray();  
 | 
        //         int i = 0;  
 | 
        //         for (i = wingsRefineExps.Length - 1; i > -1; i--)  
 | 
        //         {  
 | 
        //             if (useDataDic[42][0] >= wingsRefineExps[i])  
 | 
        //             {  
 | 
        //                 return wingsQualitys[i];  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
        // }  
 | 
        return itemConfig.ItemColor;  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    //设置玩家货币显示  
 | 
    public string OnChangeCoinsUnit(ulong value)  
 | 
    {  
 | 
        return UIHelper.ReplaceLargeNum(value);  
 | 
    }  
 | 
  
 | 
    /// <summary>  
 | 
    /// 装备是否可以提升战力  
 | 
    /// </summary>  
 | 
    /// <param name="_itemID"></param>  
 | 
    /// <param name="_score"></param>  
 | 
    /// <returns></returns>  
 | 
    public int IsFightUp(int _itemID, int _score)//-1低级,0不是本职业,1更好  
 | 
    {  
 | 
        var config = ItemConfig.Get(_itemID);  
 | 
        if (config != null)  
 | 
        {  
 | 
            // var index = EquipModel.GetItemServerEquipPlace(_itemID);  
 | 
            // if (index == -1)  
 | 
            // {  
 | 
            //     return 0;  
 | 
            // }  
 | 
  
 | 
            // var item = packModel.GetItemByIndex(PackType.Equip, index);  
 | 
            // var equipScore = item != null ? item.score : 0;  
 | 
            // if (IsJobCompatibleItem(_itemID))  
 | 
            // {  
 | 
            //     return _score.CompareTo(equipScore);  
 | 
            // }  
 | 
            // else  
 | 
            // {  
 | 
            //     return 0;  
 | 
            // }  
 | 
        }  
 | 
  
 | 
        return 0;  
 | 
    }  
 | 
  
 | 
    // 不包含未开放装备的比较 属于-1  
 | 
    public int IsFightUpEx(int _itemID, int _score, int _realm)//-1低级,0不是本职业,1更好  
 | 
    {  
 | 
        var config = ItemConfig.Get(_itemID);  
 | 
        if (config != null)  
 | 
        {  
 | 
            // var index = EquipModel.GetItemServerEquipPlace(_itemID);  
 | 
            // if (index == -1)  
 | 
            // {  
 | 
            //     return 0;  
 | 
            // }  
 | 
  
 | 
            // var item = packModel.GetItemByIndex(PackType.Equip, index);  
 | 
  
 | 
            // var equipScore = item != null ? item.score : 0;  
 | 
            // if (IsJobCompatibleItem(_itemID))  
 | 
            // {  
 | 
            //     if (_realm > PlayerDatas.Instance.baseData.realmLevel)  
 | 
            //         return -1;  
 | 
            //     return _score.CompareTo(equipScore);  
 | 
            // }  
 | 
            // else  
 | 
            // {  
 | 
            //     return 0;  
 | 
            // }  
 | 
        }  
 | 
  
 | 
        return 0;  
 | 
    }  
 | 
  
 | 
  
 | 
    #region 物品是否过期  
 | 
  
 | 
    public bool IsOverdue(string guid)  
 | 
    {  
 | 
        var item = packModel.GetItemByGuid(guid);  
 | 
        if (item == null)  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        if (item.isAuction)  
 | 
        {  
 | 
            return false;//item.auctionSurplusTime < 0;  
 | 
        }  
 | 
        else  
 | 
        {  
 | 
            var isoverdue = false;  
 | 
            switch ((ItemTimeType)item.config.EndureReduceType)  
 | 
            {  
 | 
                case ItemTimeType.EquipedTime:  
 | 
                    isoverdue = item.GetUseDataFirstValue(44) > 0 && item.overdueSurplusTime < 0;  
 | 
                    break;  
 | 
                case ItemTimeType.RealityTime:  
 | 
                    isoverdue = item.overdueSurplusTime < 0;  
 | 
                    break;  
 | 
            }  
 | 
  
 | 
            return isoverdue;  
 | 
        }  
 | 
    }  
 | 
  
 | 
    #endregion  
 | 
  
 | 
    public bool IsJobCompatibleItem(int itemId)  
 | 
    {  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config != null && (config.JobLimit == 0 || config.JobLimit == PlayerDatas.Instance.baseData.Job);  
 | 
    }  
 | 
  
 | 
    public bool IsRealmEquip(int itemId)  
 | 
    {  
 | 
        if (!ItemConfig.HasKey(itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config.Type >= 101 && config.Type <= 112;  
 | 
    }  
 | 
  
 | 
    public bool IsWing(int itemId)  
 | 
    {  
 | 
        if (!ItemConfig.HasKey(itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config.Type == 113 || config.Type == 39 || config.Type == 52;  
 | 
    }  
 | 
  
 | 
    public bool IsDogzEquip(int itemId)  
 | 
    {  
 | 
        if (!ItemConfig.HasKey(itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config.Type >= 119 && config.Type <= 123;  
 | 
    }  
 | 
  
 | 
    public bool IsSpiritWeapon(int itemId)  
 | 
    {  
 | 
        if (!ItemConfig.HasKey(itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config.Type >= 113 && config.Type <= 117;  
 | 
    }  
 | 
  
 | 
    public bool IsSuitEquip(int itemId)  
 | 
    {  
 | 
        if (!ItemConfig.HasKey(itemId))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var config = ItemConfig.Get(itemId);  
 | 
        return config.SuiteiD > 0 && config.Type >= 101 && config.Type <= 112;  
 | 
    }  
 | 
  
 | 
    // public bool IsThanksItem(int itemID)  
 | 
    // {  
 | 
    //     if (AssistThanksGiftConfig.Get(itemID) == null)  
 | 
    //     {  
 | 
    //         return false;  
 | 
    //     }  
 | 
    //     return true;  
 | 
    // }  
 | 
  
 | 
    // public int GetSpecialSpiritPropertyValue(int itemId)  
 | 
    // {  
 | 
    //     var config = SpiritWeaponConfig.Get(itemId);  
 | 
    //     if (config == null)  
 | 
    //     {  
 | 
    //         return 0;  
 | 
    //     }  
 | 
  
 | 
    //     var propertyId = 0;  
 | 
    //     var propertyValue = 0;  
 | 
    //     for (var i = 0; i < config.AttrIDList.Length; i++)  
 | 
    //     {  
 | 
    //         var id = config.AttrIDList[i];  
 | 
    //         if (id == 79 || id == 80)  
 | 
    //         {  
 | 
    //             propertyId = id;  
 | 
    //             propertyValue = config.AttrValueList[i];  
 | 
    //             break;  
 | 
    //         }  
 | 
    //     }  
 | 
  
 | 
    //     if (propertyId == 0)  
 | 
    //     {  
 | 
    //         return 0;  
 | 
    //     }  
 | 
  
 | 
    //     Equation.Instance.Clear();  
 | 
    //     Equation.Instance.AddKeyValue("maxOOPValue", propertyValue);  
 | 
  
 | 
    //     var maxLevel = 100;  
 | 
    //     if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))  
 | 
    //     {  
 | 
    //         maxLevel = specialSpiritPropertyMaxLevels[config.Level];  
 | 
    //     }  
 | 
  
 | 
    //     Equation.Instance.AddKeyValue("lv", Mathf.Min(maxLevel, PlayerDatas.Instance.baseData.LV));  
 | 
    //     return Equation.Instance.Eval<int>(specialSpiritPropertyFormula[propertyId]);  
 | 
    // }  
 | 
  
 | 
    // public int GetSpecialSpiritPropertyMaxLevel(int itemId)  
 | 
    // {  
 | 
    //     var config = SpiritWeaponConfig.Get(itemId);  
 | 
    //     if (config == null)  
 | 
    //     {  
 | 
    //         return 0;  
 | 
    //     }  
 | 
  
 | 
    //     var maxLevel = 0;  
 | 
    //     if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))  
 | 
    //     {  
 | 
    //         maxLevel = specialSpiritPropertyMaxLevels[config.Level];  
 | 
    //     }  
 | 
  
 | 
    //     return maxLevel;  
 | 
    // }  
 | 
  
 | 
    //装备对比,用于非实际装备简单比较 是否需要此装备  
 | 
    // public bool IsSatisfyEquipBetterEquip(int itemID)  
 | 
    // {  
 | 
    //     if (!IsRealmEquip(itemID))  
 | 
    //     {  
 | 
    //         return false;  
 | 
    //     }  
 | 
  
 | 
    //     var itemConfig = ItemConfig.Get(itemID);  
 | 
    //     if (itemConfig.JobLimit != 0 && itemConfig.JobLimit != PlayerDatas.Instance.baseData.Job)  
 | 
    //     {  
 | 
    //         return false;  
 | 
    //     }  
 | 
  
 | 
    //     var equipSet = equipModel.GetEquipSet(itemConfig.LV);  
 | 
    //     if (!equipSet.IsSlotUnLocked(itemConfig.EquipPlace))  
 | 
    //     {  
 | 
    //         return false;  
 | 
    //     }  
 | 
  
 | 
    //     var equipGuid = equipModel.GetEquip(new Int2(itemConfig.LV, itemConfig.EquipPlace));  
 | 
    //     if (string.IsNullOrEmpty(equipGuid))  
 | 
    //     {  
 | 
    //         return true;  
 | 
    //     }  
 | 
  
 | 
    //     var itemModel = packModel.GetItemByGuid(equipGuid);  
 | 
    //     if (itemModel == null)  
 | 
    //     {  
 | 
    //         return true;  
 | 
    //     }  
 | 
  
 | 
    //     if (itemConfig.ItemColor > itemModel.config.ItemColor)  
 | 
    //     {  
 | 
    //         return true;  
 | 
    //     }  
 | 
  
 | 
    //     return itemModel.config.SuiteiD == 0 && itemConfig.SuiteiD != 0;  
 | 
    // }  
 | 
  
 | 
  
 | 
  
 | 
    public Action OnGetItem;    //CommonGetItemWin界面关闭时触发  
 | 
    public string getItemInfo { get; private set; }  //通用显示获得的界面信息  
 | 
    public string getItemBtnText { get; private set; }  //通用显示获得的界面按钮文字 默认确定  
 | 
    public int closeSeconds { get; private set; } // 关闭倒计时时间 如果传0代表手动关闭  
 | 
    public bool isNameShow { get; private set; } // 是否展示物品名字  
 | 
  
 | 
    // 如果同时有多种奖励封包,同一个事件归集,不同事件直接顶掉显示最新  
 | 
    public Dictionary<int, Item> totalShowItems = new Dictionary<int, Item>();  
 | 
    public event Action OnGetItemShowEvent;  
 | 
    private string getItemEventName;  
 | 
  
 | 
  
 | 
    // 通用显示获得的物品  
 | 
    public void ShowGetItem(List<Item> items, string eventName = "default", bool isNameShow = true)  
 | 
    {  
 | 
        if (getItemEventName != eventName)  
 | 
        {  
 | 
            if (UIManager.Instance.IsOpenedInList<CommonGetItemWin>())  
 | 
            {  
 | 
                //----------------------记得改立即关闭  
 | 
                UIManager.Instance.CloseWindow<CommonGetItemWin>();  
 | 
            }  
 | 
            totalShowItems.Clear();  
 | 
            getItemEventName = eventName;  
 | 
        }  
 | 
  
 | 
        //相同ID 合并数量显示  
 | 
        for (int i = 0; i < items.Count; i++)  
 | 
        {  
 | 
            var id = items[i].id;  
 | 
            if (totalShowItems.ContainsKey(id))  
 | 
            {  
 | 
                totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                totalShowItems.Add(id, items[i]);  
 | 
            }  
 | 
        }  
 | 
  
 | 
  
 | 
        this.isNameShow = isNameShow;  
 | 
        OnGetItemShowEvent?.Invoke();  
 | 
        if (!UIManager.Instance.IsOpenedInList<CommonGetItemWin>())  
 | 
        {  
 | 
            UIManager.Instance.OpenWindow<CommonGetItemWin>();  
 | 
        }  
 | 
    }  
 | 
  
 | 
    //可以指定打开的窗口  
 | 
    public void ShowGetItemEx<T>(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default") where T : UIBase  
 | 
    {  
 | 
        if (getItemEventName != eventName)  
 | 
        {  
 | 
            if (UIManager.Instance.IsOpenedInList<T>())  
 | 
            {  
 | 
                //----------------------记得改立即关闭  
 | 
                UIManager.Instance.CloseWindow<T>();  
 | 
            }  
 | 
  
 | 
            totalShowItems.Clear();  
 | 
            getItemEventName = eventName;  
 | 
        }  
 | 
  
 | 
        //相同ID 合并数量显示  
 | 
        for (int i = 0; i < items.Count; i++)  
 | 
        {  
 | 
            var id = items[i].id;  
 | 
            if (totalShowItems.ContainsKey(id))  
 | 
            {  
 | 
                totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                totalShowItems.Add(id, items[i]);  
 | 
            }  
 | 
        }  
 | 
  
 | 
  
 | 
        getItemInfo = info;  
 | 
        OnGetItem = func;  
 | 
        if (btnName == "")  
 | 
            btnName = Language.Get("PopConfirmWin_OK");  
 | 
        getItemBtnText = btnName;  
 | 
        closeSeconds = seconds;  
 | 
        this.isNameShow = isNameShow;  
 | 
        OnGetItemShowEvent?.Invoke();  
 | 
        if (!UIManager.Instance.IsOpenedInList<T>())  
 | 
        {  
 | 
            UIManager.Instance.OpenWindow<T>();  
 | 
        }  
 | 
    }  
 | 
    public void ClearGetItem()  
 | 
    {  
 | 
        //不清理物品,下次收到数据会自动清理,只改事件方便打开界面测试  
 | 
        getItemEventName = "";  
 | 
    }  
 | 
  
 | 
    public bool UseItem(string guid, int useCnt = 1, int extra = 0)  
 | 
    {  
 | 
        var item = packModel.GetItemByGuid(guid);  
 | 
        if (item == null)  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        var error = 0;  
 | 
        if (CanUseItem(guid, useCnt, out error))  
 | 
        {  
 | 
            UseItemSendServer(guid, useCnt, extra);  
 | 
            return true;  
 | 
        }  
 | 
        else  
 | 
        {  
 | 
            switch (error)  
 | 
            {  
 | 
                case 1:  
 | 
                    SysNotifyMgr.Instance.ShowTip("EverydayUseLimit");  
 | 
                    break;  
 | 
                case 2:  
 | 
                    SysNotifyMgr.Instance.ShowTip("UseCntLimit");  
 | 
                    break;  
 | 
                case 3:  
 | 
                    SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_749572");  
 | 
                    break;  
 | 
                default:  
 | 
                    break;  
 | 
            }  
 | 
            return false;  
 | 
        }  
 | 
    }  
 | 
  
 | 
    public bool CanUseItem(string guid, int useCnt, out int error)  
 | 
    {  
 | 
        var item = packModel.GetItemByGuid(guid);  
 | 
        if (item == null)  
 | 
        {  
 | 
            error = 999;  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
  
 | 
        if (item.config.Type == 145 && item.config.CDTime > 0)  
 | 
        {  
 | 
            var createTime = item.GetUseDataFirstValue((int)ItemUseDataKey.createTime);  
 | 
            if (createTime > 0)  
 | 
            {  
 | 
                DateTime useTime;  
 | 
                if (item.config.CDTypeEx == 1)  
 | 
                {  
 | 
                    //itemConfig.CDTime 为天,过0点可用  
 | 
                    useTime = TimeUtility.GetTime((uint)createTime).AddDays(item.config.CDTime);  
 | 
                    useTime = TimeUtility.GetDayStartTime(useTime.Year, useTime.Month, useTime.Day);  
 | 
                }  
 | 
                else  
 | 
                {  
 | 
                    useTime = TimeUtility.GetTime((uint)createTime).AddSeconds(item.config.CDTime);  
 | 
                }  
 | 
                if (TimeUtility.ServerNow < useTime)  
 | 
                {  
 | 
                    error = 3;  
 | 
                    return false;  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
  
 | 
  
 | 
        var usedCountToday = packModel.GetItemUsedTimesToday(item.itemId);  
 | 
        if (item.config.MaxSkillCnt > 0 && item.config.MaxSkillCnt <= usedCountToday)  
 | 
        {  
 | 
            error = 1;  
 | 
            return false;  
 | 
        }  
 | 
  
 | 
        //var usedCountTotal = packModel.GetItemTotalUsedTimes(item.itemId);  
 | 
        // var fruitConfig = AttrFruitConfig.Get(item.itemId);  
 | 
        // if (fruitConfig != null)  
 | 
        // {  
 | 
        //     var limitTimes = 0;  
 | 
        //     if (fruitConfig.FuncID == 2)  
 | 
        //     {  
 | 
        //         limitTimes = alchemyModel.GetAlchemyDrugUseLimit(item.itemId);  
 | 
        //     }  
 | 
        //     else  
 | 
        //     {  
 | 
        //         limitTimes = fruitConfig.basicUseLimit;  
 | 
        //     }  
 | 
        //     if (usedCountTotal >= limitTimes || useCnt > limitTimes)  
 | 
        //     {  
 | 
        //         error = 1;  
 | 
        //         return false;  
 | 
        //     }  
 | 
        // }  
 | 
  
 | 
        error = 0;  
 | 
        return true;  
 | 
    }  
 | 
  
 | 
    void UseItemSendServer(string guid, int useCnt, int extra)  
 | 
    {  
 | 
        var itemModel = packModel.GetItemByGuid(guid);  
 | 
        if (itemModel == null)  
 | 
        {  
 | 
            return;  
 | 
        }  
 | 
  
 | 
        var useItem = new CA323_tagCMUseItems();  
 | 
        useItem.ItemIndex = (byte)itemModel.gridIndex;  
 | 
        useItem.UseCnt = (ushort)useCnt;  
 | 
        useItem.ExData = (uint)extra;  
 | 
        GameNetSystem.Instance.SendInfo(useItem); //使用物品  
 | 
    }  
 | 
  
 | 
}  
 |