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using vnxbqy.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
 
    public class ChatRecentlyCell : ScrollerUI
    {
        [SerializeField] Image m_PlayerBG;
        [SerializeField] Image m_Select;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_Lv;
        [SerializeField] Image m_LvSign;
        [SerializeField] Text m_LvText;
        [SerializeField] Button m_DetailBtn;
 
        public override void Refresh(CellView cell)
        {
            // TODO YYL
            // var _playerId = cell.index;
            // var _dict = friendModel.GetFriendInfoDict((byte)GroupType.RecentContact);
            // FriendPlayer _friendPlayer = null;
            // if (_dict != null && _dict.ContainsKey((uint)_playerId))
            // {
            //     _friendPlayer = _dict[(uint)_playerId];
            // }
            // else if (friendModel.tempFriendData != null && friendModel.tempFriendData.PlayerID == _playerId)
            // {
            //     _friendPlayer = friendModel.tempFriendData;
            // }
            // if (_friendPlayer == null)
            // {
            //     return;
            // }
            // m_Select.SetActive(_playerId == ChatCtrl.Inst.PteChatID);
            // m_PlayerName.text = _friendPlayer.PlayerName;
            // m_LvSign.SetActive(false);
            // var _lv = _friendPlayer.LV ;
            // m_LvText.text = (_lv > 0 ? _lv : _friendPlayer.LV).ToString();
            // m_DetailBtn.onClick.RemoveAllListeners();
            // m_DetailBtn.onClick.AddListener(() =>
            // {
            //     PlayerDetails.ShowPlayerDetails(_playerId, null);
            // });
            // SetOnline(_friendPlayer.OnlineType == 1);
        }
 
        private void SetOnline(bool _online)
        {
            m_PlayerBG.material = _online ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
            m_LvSign.material = _online ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
            m_Lv.color = _online ? UIHelper.GetUIColor(TextColType.NavyBrown) : UIHelper.GetUIColor(TextColType.White, true);
            m_LvText.color = _online ? UIHelper.GetUIColor(TextColType.NavyBrown) : UIHelper.GetUIColor(TextColType.White, true);
            m_PlayerName.color = _online ? UIHelper.GetUIColor(TextColType.NavyBrown) : UIHelper.GetUIColor(TextColType.White, true);
        }
    }