1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
 
public class CrossServerUtility
{
 
    public static bool IsCrossServer()
    {
        return PlayerDatas.Instance.baseData.CrossServerFlag > 2;
    }
 
    public const int CrossServerRedKey = 213;
    static Redpoint crossServerRedpoint = new Redpoint(CrossServerRedKey);
 
    public static void UpdateCrossServerRedpoint()
    {
        // TODO YYL
        // var oneVsOneCount = CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch
        //     ? CrossServerOneVsOnePlayerInfo.Instance.GetDayRemainNum() : 0;
        // var crossServerBossCount = ModelCenter.Instance.GetModel<CrossServerBossModel>().redpoint.count;
 
        // var count = oneVsOneCount + crossServerBossCount;
        // if (count > 0)
        // {
        //     crossServerRedpoint.count = count;
        //     crossServerRedpoint.state = RedPointState.Quantity;
        // }
        // else
        // {
        //     crossServerRedpoint.count = 0;
        //     crossServerRedpoint.state = RedPointState.None;
        // }
    }
 
    //跨服排位赛用此函数模拟,后续需要整理三者(更多)关系 ArenaManager.isArenaClient
    public static bool IsCrossServerOneVsOne()
    {
        // TODO YYL
 
        // if (ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
        // {
        //     return true;
        // }
 
        // var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
        // var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
 
        // return dataMapId == CrossServerOneVsOneModel.CrossServerDataMapId || dataMapId == 32070;
 
        return false;
    }
 
    public static bool IsCrossServerBoss()
    {
        // TODO YYL
        if (PlayerDatas.Instance.baseData.CrossServerFlag <= 2)
            return false;
 
        // return PlayerDatas.Instance.baseData.MapID == 32080
        //     || PlayerDatas.Instance.baseData.MapID == CrossServerBossModel.DATA_MAPID;
 
        return false;
    }
 
}