//-------------------------------------------------------- 
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//    [Author]:           玩个游戏 
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//    [  Date ]:           Monday, July 02, 2018 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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    public class CanvasRaycastFilter : MonoBehaviour, ICanvasRaycastFilter 
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    { 
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        [SerializeField] bool m_RaycastTarget = true; 
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        public bool raycastTarget { get { return m_RaycastTarget; } set { m_RaycastTarget = value; } } 
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        public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera) 
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        { 
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            return raycastTarget; 
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        } 
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    } 
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