//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年10月9日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class DungeonOpenTimeConfig : ConfigBase<int, DungeonOpenTimeConfig>
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{
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static DungeonOpenTimeConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int DataMapID;
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public string FBName;
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public int DayTimes;
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public int PayCntMax;
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public int PayMoneyType;
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public int[] PayMoneyValues;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out DataMapID);
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FBName = tables[1];
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int.TryParse(tables[2],out DayTimes);
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int.TryParse(tables[3],out PayCntMax);
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int.TryParse(tables[4],out PayMoneyType);
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if (tables[5].Contains("["))
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{
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PayMoneyValues = JsonMapper.ToObject<int[]>(tables[5]);
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}
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else
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{
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string[] PayMoneyValuesStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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PayMoneyValues = new int[PayMoneyValuesStringArray.Length];
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for (int i=0;i<PayMoneyValuesStringArray.Length;i++)
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{
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int.TryParse(PayMoneyValuesStringArray[i],out PayMoneyValues[i]);
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}
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}
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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