yyl
8 天以前 6a10188f3eddc740b9b8b1e7eefb0e2fdb3850e3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
using UnityEngine;
using System.Collections.Generic;
 
public class BattleObjectLayerMgr
{
    public BattleObject battleObj;
 
    public RendererAdjuster rendererAdjuster;
 
    private List<BattleEffectPlayer> effectPlayers = new List<BattleEffectPlayer>();
 
    private bool isFront = true;
 
    public BattleObjectLayerMgr()
    {
 
    }
 
    public void Init(BattleObject battleObj)
    {
        this.battleObj = battleObj;
        rendererAdjuster = battleObj.heroGo.AddMissingComponent<RendererAdjuster>();
    }
 
    public void SetSortingOrder(int sortingOrder)
    {
        if (rendererAdjuster != null)
        {
            rendererAdjuster.SetSortingOrder(sortingOrder);
        }
    }
 
    public void AddEffect(BattleEffectPlayer effectPlayer)
    {
        if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
        {
            effectPlayers.Add(effectPlayer);
            effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
        }
    }
 
    public void RemoveEffect(BattleEffectPlayer effectPlayer)
    {
        if (effectPlayers.Contains(effectPlayer))
        {
            effectPlayers.Remove(effectPlayer);
        }
    }
 
    public void SetFront()
    {
        isFront = true;
        UpdateLayer();
    }
 
    public void SetBack()
    {
        isFront = false;
        UpdateLayer();
    }
 
    public void UpdateLayer()
    {
        int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
        SetSortingOrder(order);
    }
}