using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class BattleObjectBuffMgr
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{
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// buffId, effectId, EffectPlayer
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private Dictionary<uint, Dictionary<int, BattleEffectPlayer>> buffEffectDict = new Dictionary<uint, Dictionary<int, BattleEffectPlayer>>();
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// buffId, buffdata
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private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
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private BattleObject battleObject;
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public void Init(BattleObject _battleObject)
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{
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battleObject = _battleObject;
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}
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public void Release()
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{
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}
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// 增加buff
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public void AddBuff(HB428_tagSCBuffRefresh vNetData)
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{
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// BuffBase buffBase = BuffFactory.CreateBuff(vNetData, battleObject);
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// if (null == buffBase)
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// {
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// return;
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// }
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// buffBase.OnAdd();
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}
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// 删除buff
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public void RemoveBuff(HB429_tagSCBuffDel vNetData)
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{
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HB428_tagSCBuffRefresh buffData = null;
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if (buffDataDict.TryGetValue(vNetData.BuffID, out buffData))
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{
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buffDataDict.Remove(vNetData.BuffID);
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}
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if (buffData != null)
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{
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Dictionary<int, BattleEffectPlayer> effectDict = null;
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if (buffEffectDict.TryGetValue(vNetData.BuffID, out effectDict))
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{
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SkillConfig skillConfig = SkillConfig.Get((int)buffData.SkillID);
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if (null != skillConfig)
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{
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BattleEffectPlayer effectPlayer = null;
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if (effectDict.TryGetValue(skillConfig.EffectId, out effectPlayer))
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{
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battleObject.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
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}
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}
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}
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}
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// 不做表现
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battleObject.heroInfoBar.RefreshBuff(buffDataDict.Values.ToList());
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}
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public void RefreshBuff(HB428_tagSCBuffRefresh vNetData)
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{
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bool isNew = false;
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if (buffDataDict.ContainsKey(vNetData.BuffID))
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{
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buffDataDict[vNetData.BuffID] = vNetData;
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}
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else
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{
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isNew = true;
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buffDataDict.Add(vNetData.BuffID, vNetData);
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}
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if (isNew)
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{
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BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, battleObject, vNetData, () =>
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{
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SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
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if (null != skillConfig && skillConfig.EffectId > 0)
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{
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// Dictionary<uint, Dictionary<int, BattleEffectPlayer>> buffEffectDict
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Dictionary<int, BattleEffectPlayer> effectDict = null;
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if (buffEffectDict.TryGetValue(vNetData.BuffID, out effectDict))
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{
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// 存在这个buffid的特效字典
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if (effectDict.ContainsKey(skillConfig.EffectId))
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{
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Debug.LogError("已存在同样的buff特效 " + skillConfig.EffectId);
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}
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else
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{
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BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp);
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effectDict.Add(skillConfig.EffectId, effect);
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}
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}
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else
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{
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effectDict = new Dictionary<int, BattleEffectPlayer>();
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BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp);
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effectDict.Add(skillConfig.EffectId, effect);
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buffEffectDict.Add(vNetData.BuffID, effectDict);
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}
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}
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});
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battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
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}
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}
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}
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