yyl
8 天以前 6a10188f3eddc740b9b8b1e7eefb0e2fdb3850e3
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using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
 
public class NormalSkillEffect : SkillEffect
{
    // protected SkillConfig skillConfig;
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
 
    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    {
 
    }
 
 
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
 
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
 
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
 
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
 
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
        }
 
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
        }
 
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
            if (target == null)
            {
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
 
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
        }
 
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
    }
 
    /// <summary>
    /// 后摇结束
    /// </summary>
    public override void OnFinalFrameEnd()
    {
        base.OnFinalFrameEnd();
        isFinish = true;
    }
}