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1 天以前 6bcbcf0494eceb60e2754c966d66bd531c5be2a9
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using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 淘金派遣总管理
/// </summary>
public class GoldRushWorkerWin : UIBase
{
    [SerializeField] GroupButtonEx workMgrBtn; //派遣管理
    [SerializeField] GroupButtonEx workersBtn;  //监工人员管理
 
    [SerializeField] Transform workMgrRect;
    [SerializeField] Transform workersRect;
 
    //派遣管理
    [SerializeField] ScrollerController workMgrScroller;
    [SerializeField] Transform workMgrEmpty;
    [SerializeField] Text lazyWorkerCntText;    //空闲监工数量
    [SerializeField] Text warehouseCntText;     //仓库数量
    [SerializeField] Button getAllAwardBtn;
 
    //监工人员管理
    [SerializeField] ScrollerController workersScroller;
    [SerializeField] Text unlockWorkerCntText;  //解锁监工数量
    [SerializeField] Text totalWorkFinishCount; //淘金完成总次数
 
    [NonSerialized] public List<int> goldRushMissionList = new List<int>();
 
    protected override void InitComponent()
    {
        workMgrBtn.AddListener(OnWorkMgrBtnClick);
        workersBtn.AddListener(OnWorkerBtnClick);
        getAllAwardBtn.AddListener(GetAllAward);
    }
 
 
 
    protected override void OnPreOpen()
    {
        
        CreateWorkersScroller();
        GoldRushManager.Instance.OnGoldRushCampEvent += OnGoldRushCampEvent;
        GoldRushManager.Instance.OnGoldRushInfoEvent += OnGoldRushInfoEvent;
        workMgrScroller.OnRefreshCell += OnRefreshWorkMgrCell;
        workersScroller.OnRefreshCell += OnRefreshWorkersCell;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
 
        if (functionOrder == 0)
        {
            workMgrBtn.SelectBtn();
        }
        else
        {
            workersBtn.SelectBtn();
        }
        Display();
    }
 
    protected override void OnPreClose()
    {
        GoldRushManager.Instance.OnGoldRushCampEvent -= OnGoldRushCampEvent;
        GoldRushManager.Instance.OnGoldRushInfoEvent -= OnGoldRushInfoEvent;
        workMgrScroller.OnRefreshCell -= OnRefreshWorkMgrCell;
        workersScroller.OnRefreshCell -= OnRefreshWorkersCell;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefreshEvent;
    }
 
 
    void OnPlayerDataRefreshEvent(PlayerDataType type)
    {
        if (type == GoldRushManager.Instance.unLockMoneyType)
        {
            workersScroller.m_Scorller.RefreshActiveCellViews();
        }
    }
 
 
    void Display()
    {
        if (functionOrder == 0)
        {
            RefreshWorkingList();
            CreateManagerScroller();
            DispalyWorkMgr();
        }
        else
        {
            DispalyWorkers();
        }
    }
 
    //派遣中管理
    void DispalyWorkMgr()
    {
        workMgrRect.SetActive(true);
        workersRect.SetActive(false);
 
        int workingCnt = GoldRushManager.Instance.GetWarehouseCnt();
        if (workingCnt == 0)
        {
            workMgrScroller.SetActive(false);
            workMgrEmpty.SetActive(true);
            getAllAwardBtn.SetActive(false);
        }
        else
        {
            workMgrScroller.SetActive(true);
            workMgrEmpty.SetActive(false);
            getAllAwardBtn.SetActive(true);
        }
        lazyWorkerCntText.text = Language.Get("GoldRush20") + GoldRushManager.Instance.GetEmptyWorkerCount() + "/" + GoldRushManager.Instance.maxWorkerCount;
        warehouseCntText.text = Language.Get("GoldRush21") + workingCnt + "/" + GoldRushManager.Instance.warehouseMaxCnt;
 
        workMgrScroller.m_Scorller.RefreshActiveCellViews();
    }
 
 
    //派遣中的队列 + 完成的队列,动态变化的
    void CreateManagerScroller()
    {
        if (workMgrScroller.GetNumberOfCells(workMgrScroller.m_Scorller) == goldRushMissionList.Count)
            return;
        
        workMgrScroller.Refresh();
        for (int i = 0; i < goldRushMissionList.Count; ++i)
        {
            workMgrScroller.AddCell(ScrollerDataType.Header, i);
        }
        workMgrScroller.Restart();
    }
 
 
    
    //派遣中的队列 + 完成的队列,动态变化的
    //ID组成
    // 派遣中类型1*100000 + campid*100 + 0
    // 完成类型2*100000 + goldid*100 + 索引
    void RefreshWorkingList()
    {
        goldRushMissionList.Clear();
        var keys = GoldRushManager.Instance.campInfoDict.Keys.ToList();
 
        for (int i = 0; i < keys.Count; i++)
        {
            var campInfo = GoldRushManager.Instance.campInfoDict[keys[i]];
            if (campInfo.GoldID == 0 || campInfo.EndTime == 0)
            {
                continue;
            }
 
            goldRushMissionList.Add(100000 * 1 + campInfo.CampID * 100 + 0);
        }
 
        for (int i = 0; i < GoldRushManager.Instance.warehouseIDList.Length; i++)
        {
            if (GoldRushManager.Instance.warehouseIDList[i] == 0)
            {
                continue;
            }
            goldRushMissionList.Add(100000 * 2 + GoldRushManager.Instance.warehouseIDList[i] * 100 + i);
        }
        
    }
 
 
    void OnRefreshWorkMgrCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as GoldRushWorkCell;
 
        if (cell.index >= goldRushMissionList.Count)
        {
            _cell.Display(-1);
        }
        else
        {
            _cell.Display(goldRushMissionList[cell.index]);
        }
 
    }
 
    void OnSecondEvent()
    {
        if (functionOrder == 0)
        { 
            workMgrScroller.m_Scorller.RefreshActiveCellViews();
        }
    }
 
    void DispalyWorkers()
    {
        workMgrRect.SetActive(false);
        workersRect.SetActive(true);
 
        unlockWorkerCntText.text = Language.Get("GoldRush39") + GoldRushManager.Instance.maxWorkerCount + "/" + GoldRushManager.Instance.m_MaxWorkerCount;
        totalWorkFinishCount.text = Language.Get("GoldRush40") + GoldRushManager.Instance.panningCnt;
        workersScroller.m_Scorller.RefreshActiveCellViews();
    }
 
 
    void CreateWorkersScroller()
    {
        workersScroller.Refresh();
        var keys = GoldRushWorkerConfig.GetKeys().ToList();
        for (int i = 0; i < keys.Count; ++i)
        {
            workersScroller.AddCell(ScrollerDataType.Header, keys[i]);
        }
        workersScroller.Restart();
    }
 
    void OnRefreshWorkersCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as GoldRushWorkerCell;
        _cell.Display(cell.index);
    }
 
    void OnWorkMgrBtnClick()
    {
        functionOrder = 0;
        Display();
    }
 
    void OnWorkerBtnClick()
    {
        functionOrder = 1;
        Display();
    }
 
    void GetAllAward()
    {
        if (GoldRushManager.Instance.GetFinishGoldRushCount() == 0)
        {
            return;
        }
        GoldRushManager.Instance.SendGoldRushWarehouseAward(0, 1);
    }
 
    void OnGoldRushCampEvent(int campID)
    {
        Display();
    }
 
    void OnGoldRushInfoEvent()
    {
        Display();
    }
 
 
}