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  | using UnityEngine; 
 |  using System.Collections; 
 |  using System; 
 |    
 |  public class AudioLoader 
 |  { 
 |      public static AudioClip LoadAudio(string _folderName, string _clipName) 
 |      { 
 |          return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName); 
 |      } 
 |    
 |      public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack) 
 |      { 
 |          ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack); 
 |      } 
 |    
 |  } 
 |  
  |