using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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//基金入口
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public class BattlePassBaseWin : UIBase
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{
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[SerializeField] ScrollerController scroller;
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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CreateScroller();
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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void CreateScroller()
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{
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scroller.Refresh();
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foreach(var type in BattlePassManager.Instance.battlePassTypeSortList)
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{
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if (!FuncOpen.Instance.IsFuncOpen(BattlePassManager.Instance.typeToFuncIDDict[type]))
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{
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continue;
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}
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scroller.AddCell(ScrollerDataType.Header, type);
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}
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scroller.Restart();
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell as BattlePassBaseCell;
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_cell.Display(cell.index);
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}
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}
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