yyl
6 小时以前 725b7b2374f43582a2d78b2cae3f8303359651b8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
 
public class SignManager : GameSystemManager<SignManager>
{
    public int repairSignMoneyType;
    public int repairSignMoney;
    public byte[] signStateList = new byte[7];
    public event Action OnSignEvent;  
 
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
 
        ParseConfig();
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
    void OnBeforePlayerDataInitialize()
    {
        signStateList = new byte[7];
    }
 
 
    void ParseConfig()
    {
        var config = FuncConfigConfig.Get("SignInSet");
        var arr = ConfigParse.GetMultipleStr<int>(config.Numerical1);
        repairSignMoneyType = arr[0];
        repairSignMoney = arr[1];
    }
 
    public void UpdateSignInfo(HA30D_tagSCDaySignInfo netPack)
    {
        signStateList = netPack.SignStateList;
        OnSignEvent?.Invoke();
        UpdateRedpoint();
    }
 
    //状态:0-不可签到;1-已签到;2-可补签;3-已领取
    public int GetSignDayState(int day)
    {
        return signStateList[day - 1];
    }
 
    public Redpoint redPointSign = new Redpoint(MainRedDot.RightFuncRedpoint, MainRedDot.RedPoint_SignKey);
    void UpdateRedpoint()
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.DaySign))
        {
            return;
        }
        foreach (var item in signStateList)
        {
            if (item == 1)
            {
                redPointSign.state = RedPointState.Simple;
                return;
            }
        }
        redPointSign.state = RedPointState.None;
    }
 
}