using UnityEngine;
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// record直接全程播放就好了 不需要其他操作
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public class RecordModeOperationAgent : IOperationAgent
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{
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// GameNetPackage[] packs
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public RecordModeOperationAgent(BattleField battleField) : base(battleField)
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{
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}
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public override void Run()
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{
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base.Run();
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}
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public override void DoNext()
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{
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base.DoNext();
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// if (!playing())
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// packs.Dequeue();
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// actions = pack.Distribute();
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// recordPlayer.Play(actions);
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}
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}
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