hch
2025-07-16 7677bf7ab5f15f55b7e1366f1601e541a9a31f4d
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using System.Collections.Generic;
using System;
using UnityEngine;
 
public class RecordPlayer
{
    protected BattleField battleField;
 
    private Queue<RecordAction> recordActionQueue = new Queue<RecordAction>();
 
    protected RecordAction currentRecordAction;
 
    public void Init(BattleField _battleField)
    {
        battleField = _battleField;
    }
 
    public bool IsPlaying()
    {
        return currentRecordAction != null || recordActionQueue.Count > 0;
    }
 
    public void PlayRecord(RecordAction recordAction)
    {
        recordActionQueue.Enqueue(recordAction);
    }
 
    public void PlayRecord(List<RecordAction> recordActions)
    {
        for (int i = 0; i < recordActions.Count; i++)
        {
            recordActionQueue.Enqueue(recordActions[i]);
        }
    }
 
    public virtual void Run()
    {
        if (currentRecordAction == null)
        {
            if (recordActionQueue.Count <= 0)
            {
                return;
            }
        }
 
        if (currentRecordAction != null && !currentRecordAction.IsFinished())
        {
            currentRecordAction.Run();
            return;
        }
 
        if (currentRecordAction != null && currentRecordAction.IsFinished())
        {
            currentRecordAction = null;
        }
 
        if (currentRecordAction == null)
        {
            if (recordActionQueue.Count > 0)
            {
                currentRecordAction = recordActionQueue.Dequeue();
            }
        }
    }
 
    //  先预留 感觉用的上
    public virtual void ResumeGame()
    {
 
    }
 
    public virtual void PauseGame()
    {
 
    }
}