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| using System.Collections.Generic;
| using UnityEngine;
|
| public partial class HeroInfo
| {
|
| // 觉醒配置
| public HeroAwakeConfig awakeConfig;
|
|
| // 品质觉醒配置
| public HeroQualityAwakeConfig qualityAwakeConfig;
|
| // 武将觉醒等级
| public int awakeLevel
| {
| get
| {
| if (itemHero == null)
| return 0;
| return itemHero.GetUseDataFirstValue(76);
| }
| }
|
| protected int GetIFByInheritAwakePercent(HeroAttrType attrType)
| {
| // YYL TODO
| return 0;
| }
| }
|
|