hch
2025-07-16 7677bf7ab5f15f55b7e1366f1601e541a9a31f4d
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections.Generic;
 
public class HeroCardCell : MonoBehaviour
{
    [SerializeField] Button heroCardBtn;
    [SerializeField] Text lvText;
    [SerializeField] Image countryImg;
    [SerializeField] Image jobImg;
    [SerializeField] UIHeroController heroModel;
    [SerializeField] Image onStateImg;
    [SerializeField] RedpointBehaviour redpoint;
    [SerializeField] Image trainStateImg;
    [SerializeField] Text nameText;
    [SerializeField] Image awakeImg;
    [SerializeField] Text awakeLVText;
    [SerializeField] List<Image> starImgList;
 
    public void Display(int index)
    {
        var hero = HeroManager.Instance.GetHero(HeroManager.Instance.heroSortList[index]);
        if (hero == null)
        {
            this.gameObject.SetActive(false);
            return;
        }
        this.gameObject.SetActive(true);
        lvText.text = hero.heroLevel.ToString();
        var heroConfig = hero.heroConfig;
        countryImg.SetSprite("herocountry" + hero.heroCountry);
        jobImg.SetSprite("herojob" + heroConfig.Class);
        heroModel.Create(heroConfig.SkinIDList[hero.SkinIndex]);
    }
}