yyl
10 小时以前 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0
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using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
 
//
 
public class DotSkillEffect : SkillEffect
{
    // protected SkillConfig skillConfig;
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
 
    public DotSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
    {
 
    }
 
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        onHit = _onHit;
        if (skillConfig.TriggerEffect > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, caster.heroRectTrans, caster.Camp);
        }
        onHit?.Invoke(0, tagUseSkillAttack.HurtList.ToList());
        isFinish = true;
    }
 
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
}