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  |   
 |  using System.Collections.Generic; 
 |  using UnityEngine; 
 |  using System; 
 |  using System.Linq; 
 |    
 |  public class DirectlyHealSkill : SkillBase 
 |  { 
 |    
 |      public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg, 
 |              HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) 
 |              : base(_caster, _skillCfg, _vNetData, _packList, _battleField) 
 |      { 
 |    
 |      } 
 |    
 |    
 |      protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList) 
 |      { 
 |          base.OnHitTargets(_hitIndex, hitList); 
 |      } 
 |    
 |      protected override void OnAllAttackMoveFinished() 
 |      { 
 |          base.OnAllAttackMoveFinished(); 
 |    
 |          OnSkillFinished(); 
 |      } 
 |    
 |  } 
 |  
  |