//-------------------------------------------------------- 
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//    [Author]:           Mechanist Games 
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//    [  Date ]:           Wednesday, August 09, 2017 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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public class DebugController : MonoBehaviour 
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{ 
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    [SerializeField] FPS m_Fps; 
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    [SerializeField] Text m_Version; 
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    private void OnEnable() 
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    { 
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#if UNITY_EDITOR 
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        m_Version.text = string.Empty; 
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#else 
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        m_Version.text = string.Format("{0}_{1}  分支: {2}", 
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                VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch); 
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#endif 
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    } 
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    public void OpenGM() 
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    { 
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        if (!UIManager.Instance.IsOpened<GMInputWin>()) 
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        { 
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            UIManager.Instance.OpenWindow<GMInputWin>(); 
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        } 
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    } 
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    public void OpenGMCommond() 
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    { 
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        UIManager.Instance.OpenWindow<GMCmdPanel>(); 
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    } 
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    public void CleanNewBranchSet() 
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    { 
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        LocalSave.DeleteKey("#@#BrancH"); 
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        ScrollTip.ShowTip("清理分支设置"); 
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    } 
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} 
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