hch
2025-08-15 7bd85eb8d0b9664f4645534b42c82ab0f32754d3
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using UnityEngine;
using System.Collections.Generic;
 
public class DeathRecordAction : RecordAction
{
 
    public DeathRecordAction(BattleField _battleField, BattleObject _battleObj)
        : base(RecordActionType.Death, _battleField, _battleObj)
    {
        isFinish = false;
    }
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
 
    public override void Run()
    {
        base.Run();
        isFinish = true;
        battleObject.OnDeath(OnDeathAnimationEnd);
    }
 
    private void OnDeathAnimationEnd()
    {
        //  只有主线掉落物品
        if (battleField.MapID == 1 || battleField.MapID == 2)
        {
            battleObject.PerformDrop();
        }
        // 掉落物品 增加经验
 
        isFinish = true;
    }
}