using UnityEngine;
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public class ArenaChallengeVoucher : MonoBehaviour
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{
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[SerializeField] ImageEx imgChallengeMoneyIcon;
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[SerializeField] TextEx txtChallengeMoneyCount;
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[SerializeField] ButtonEx btnBuy;
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void Awake()
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{
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btnBuy.SetListener(() =>
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{
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});
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}
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public void Display()
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{
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int type = ArenaManager.Instance.ChallengeMoneyType;
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int maxChallengeCount = ArenaManager.Instance.GetMaxChallengeCount();
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imgChallengeMoneyIcon.SetIconWithMoneyType(type);
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txtChallengeMoneyCount.text = Language.Get("BoneField09", UIHelper.GetMoneyCnt(type), maxChallengeCount);
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}
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}
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