| //--------------------------------------------------------  | 
| //    [Author]:           YYL  | 
| //    [  Date ]:           2025年8月5日  | 
| //--------------------------------------------------------  | 
|   | 
| using System.Collections.Generic;  | 
| using System;  | 
| using UnityEngine;  | 
| using LitJson;  | 
|   | 
| public partial class ChestsAwardConfig : ConfigBase<int, ChestsAwardConfig>  | 
| {  | 
|     static ChestsAwardConfig()  | 
|     {  | 
|         // 访问过静态构造函数  | 
|         visit = true;   | 
|     }  | 
|   | 
|     public int ID;  | 
|     public int BoxID;  | 
|     public int BoxLV;  | 
|     public string SelectList;  | 
|     public string FixedItem;  | 
|     public string Probability1;  | 
|     public string Probability2;  | 
|     public string JobItem;  | 
|   | 
|     public override int LoadKey(string _key)  | 
|     {  | 
|         int key = GetKey(_key);  | 
|         return key;  | 
|     }  | 
|   | 
|     public override void LoadConfig(string input)  | 
|     {  | 
|         try {  | 
|         string[] tables = input.Split('\t');  | 
|         int.TryParse(tables[0],out ID);   | 
|   | 
|             int.TryParse(tables[1],out BoxID);   | 
|   | 
|             int.TryParse(tables[2],out BoxLV);   | 
|   | 
|             SelectList = tables[3];  | 
|   | 
|             FixedItem = tables[4];  | 
|   | 
|             Probability1 = tables[5];  | 
|   | 
|             Probability2 = tables[6];  | 
|   | 
|             JobItem = tables[7];  | 
|         }  | 
|         catch (Exception exception)  | 
|         {  | 
|             Debug.LogError(exception);  | 
|         }  | 
|     }  | 
| }  |