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18 小时以前 81a6da4df745f8ed5e4fb45fe54421eda792bf35
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
public class RechargeGoldCell : MonoBehaviour
{
    [SerializeField] Transform firstTf;
    [SerializeField] Text firstNums;    //首充获得的货币数量
    [SerializeField] Text firstNumsEx;
    [SerializeField] Image icon;
    [SerializeField] Text normalNums; //普通购买的货币数量
    [SerializeField] Text priceText;
    [SerializeField] Button buyBtn;
 
    public void Display(int ctgID)
    {
        var config = CTGConfig.Get(ctgID);
        RechargeManager.Instance.TryGetRechargeCount(ctgID, out RechargeCount _rechargeCount);
        bool isFirstBuy = _rechargeCount.totalCount == 0;
        if (isFirstBuy)
        {
            firstTf.SetActive(true);
            normalNums.SetActive(false);
            firstNums.text = (config.GainGold + config.GainGoldPaper).ToString();
            firstNumsEx.text = config.FirstGoldPaperPrize.ToString();
        }
        else
        {
            firstTf.SetActive(false);
            normalNums.SetActive(true);
            normalNums.text = config.GainGold.ToString();
        }
        RechargeManager.Instance.TryGetOrderInfo(ctgID, out var orderInfoConfig);
        priceText.text = Language.Get("PayMoneyNum", orderInfoConfig.PayRMBNumOnSale);
        icon.SetSprite(config.Icon);
        icon.SetNativeSize();
        buyBtn.AddListener(() =>
        {
            RechargeManager.Instance.CTG(orderInfoConfig);
        });
    }
 
 
}