using System.Collections.Generic;
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using UnityEngine.UI;
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using System.Linq;
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using LitJson;
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using System;
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public partial class RechargeManager : GameSystemManager<RechargeManager>
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{
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public int selectTabIndex; //0 点券 1 金币
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public List<int> GetCTGIDListByType(int type)
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{
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var list = new List<int>();
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foreach (var config in CTGConfig.GetValues())
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{
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if (config.PayType == type)
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{
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list.Add(config.RecordID);
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}
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}
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return list;
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}
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}
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