yyl
2025-12-09 821b91fce3202521edd37897b2023e007fa92df1
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using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
public class RebornSkill : SkillBase
{
 
    public RebornSkill(BattleObject _caster, SkillConfig _skillCfg,
            HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
            : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
    {
 
    }
 
    protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
    {
        for (int i = 0; i < hitList.Count; i++)
        {
            var hitInfo = hitList[i];
            BattleObject targetObj = battleField.battleObjMgr.GetBattleObject((int)hitInfo.ObjID);
            if (targetObj != null)
            {
                targetObj.battleField.battleEffectMgr.PlayEffect(targetObj, BattleConst.RebornEffectID, targetObj.heroRectTrans, targetObj.Camp, targetObj.teamHero.modelScale);
                // B427中 tagSCUseSkillHurt 为复活的目标,  HurtHP、HurtHPEx - 复活回血, CurHP、CurHPEx - 复活后的血量
                targetObj.OnReborn(hitInfo);
            }
        }
 
 
    }
 
}