using System.Collections;
|
using Cysharp.Threading.Tasks;
|
using DG.Tweening;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
public class TotalDamageDisplayer : MonoBehaviour
|
{
|
public Image damageBackground;
|
public Text textDamage;
|
public Image imgTotalDesc; //总伤害或者总治疗
|
|
private long damage = 0;
|
|
private long heal = 0;
|
|
public const float scaleDuration = 1.5f;
|
|
public const float delayCloseDuration = 1.5f;
|
|
public static readonly Vector3 scalePunch = new Vector3(0.4f, 0.4f, 0.4f);
|
|
private Sequence punchTween = null;
|
|
public void SetDamage(BattleDmgInfo dmgInfo)
|
{
|
var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid);
|
|
if (!gameObject.activeInHierarchy)
|
gameObject.SetActive(true);
|
|
if (dmgInfo == null)
|
return;
|
|
if (dmgInfo.isFirstHit)
|
{
|
damage = 0;
|
heal = 0;
|
}
|
|
if (dmgInfo.IsType(DamageType.Recovery))
|
{
|
// 保持原有处理逻辑位置
|
foreach (var h in dmgInfo.damageList)
|
{
|
heal += h;
|
}
|
textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType);
|
damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83");
|
imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80");
|
}
|
else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
|
{
|
// 保持原有处理逻辑位置
|
foreach (var d in dmgInfo.damageList)
|
{
|
damage += d;
|
}
|
textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType);
|
imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
|
damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
|
}
|
else
|
{
|
gameObject.SetActive(false);
|
return;
|
}
|
// else
|
// {
|
// textDamage.text =BattleUtility.DisplayDamageNum(0, BattleConst.BattleTotalDamageType);
|
// imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
|
// damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
|
// }
|
|
if (punchTween != null && punchTween.IsActive())
|
{
|
battleField.battleTweenMgr.OnKillTween(punchTween);
|
textDamage.transform.localScale = Vector3.one;
|
punchTween = null;
|
}
|
|
punchTween = DOTween.Sequence();
|
var tween1 = textDamage.transform.DOPunchScale(scalePunch, scaleDuration / battleField.speedRatio, 1);
|
punchTween.Append(tween1);
|
// 播放结束后 延迟1.5秒再消失
|
var tween2 = DOVirtual.DelayedCall(delayCloseDuration / battleField.speedRatio, () => { });
|
punchTween.Append(tween2);
|
punchTween.OnComplete(() =>
|
{
|
textDamage.transform.localScale = Vector3.one;
|
if (dmgInfo.isLastHit)
|
{
|
gameObject.SetActive(false);
|
}
|
});
|
|
battleField.battleTweenMgr.OnPlayTween(punchTween);
|
|
}
|
}
|